Rob
08-22-2004, 07:26 PM
I was able to go from medium detail to high with this and STILL get better performance.
set com_allowConsole "1"
cm_backFaceCull 1
com_purgeAll 1
r_vertexBufferMegs 64
r_orderIndexes 1
r_usePortals 1
r_useOptimizedShadows 1
r_ignoreGLErrors 1
r_useShadowCulling 1
r_useStateCaching 1
r_useIndexBuffers 0
r_useVertexBuffers 1
r_useCachedDynamicModels 1
r_useTwoSidedStencil 1
r_useTurboShadow 1
r_useTripleTextureARB 1
r_useConstantMaterials 1
image_preload 1
g_projectileLights 1
g_doubleVision 1
g_muzzleFlash 1
g_showBrass 1
g_showPlayerShadow 1 //the player casts shadows
g_bloodEffects 1
r_useLightPortalFlow 1 //uses a more precise lightning algorithm
image_roundDown 0 //increases texture quality when set to 0
set image_lodbias "-1" //disables texture midmapping
set image_anisotropy "16" //sets anisotropic filtering level
set com_videoRam "128"
set image_downSizeBumpLimit "512"
set image_downSizeBump "1"
set image_downSizeLimit "512"
set image_downSize "1"
set image_useCache "1"
set image_cacheMegs "128"
set image_cacheMinK "10240"
set image_downSizeLimit "512"
set image_downSize "1"
set r_displayRefresh "75"
The ones at the top were optimization tweaks.
The ones in the middle, add more detail..
At the bottom are all the ones that are related to my system... so like, you might want to find out how those work. I cut the /comments out :P
set com_allowConsole "1"
cm_backFaceCull 1
com_purgeAll 1
r_vertexBufferMegs 64
r_orderIndexes 1
r_usePortals 1
r_useOptimizedShadows 1
r_ignoreGLErrors 1
r_useShadowCulling 1
r_useStateCaching 1
r_useIndexBuffers 0
r_useVertexBuffers 1
r_useCachedDynamicModels 1
r_useTwoSidedStencil 1
r_useTurboShadow 1
r_useTripleTextureARB 1
r_useConstantMaterials 1
image_preload 1
g_projectileLights 1
g_doubleVision 1
g_muzzleFlash 1
g_showBrass 1
g_showPlayerShadow 1 //the player casts shadows
g_bloodEffects 1
r_useLightPortalFlow 1 //uses a more precise lightning algorithm
image_roundDown 0 //increases texture quality when set to 0
set image_lodbias "-1" //disables texture midmapping
set image_anisotropy "16" //sets anisotropic filtering level
set com_videoRam "128"
set image_downSizeBumpLimit "512"
set image_downSizeBump "1"
set image_downSizeLimit "512"
set image_downSize "1"
set image_useCache "1"
set image_cacheMegs "128"
set image_cacheMinK "10240"
set image_downSizeLimit "512"
set image_downSize "1"
set r_displayRefresh "75"
The ones at the top were optimization tweaks.
The ones in the middle, add more detail..
At the bottom are all the ones that are related to my system... so like, you might want to find out how those work. I cut the /comments out :P