View Full Version : HELP! Cpu is DYING ... BLOOD all over!!!!!
AdmWarlord
09-18-2000, 03:04 PM
Well not really.. but it did get your attention. Anyway I am making a level and I need a cogger to create a teleport cog for a me. I know nothing of cog. I stopped thinking about it after DFs .inf files. (and those who worked on DF that .inf = hell). Please desperately needed... If not then my CPU will die and I would have to get a new one... you would not want me to buy a new one, now would you? http://forums.massassi.net/html/smile.gif
P.S. I deeply apologize for the Caps. I tried not to have all words in Caps. I know it gets annoying.
Gel
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<beep> <beep> <beep> BOOOOOOOM!!!! hehe Mine King strikes again....
[This message has been edited by AdmWarlord (edited September 18, 2000).]
Fernando_the_Hunn
09-18-2000, 05:21 PM
what exactly do you want?
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There are no evil coggers, only evil cogs...
mailto:no_oneatall@hotmail.comno_oneatall@hotmail. com</A>
ICQ 81116825
===========================================
Evil Cog master of the Western TC!
Manticholarees
09-18-2000, 05:26 PM
I got a Displacer Cannon which uses templates with a special cog that can teleport you to person/place/thing or vice versa. You want it? I got it. You gonna give me credit? I will give it to you. You ain't gonna give me credit? Go find someone else. By the way, Fernando the Hunn is a good guy, he helped me a lot a few short days ago. GO FERN!!!
AdmWarlord
09-18-2000, 05:44 PM
Of course I will you credit. But you'd have to show an idiot some explanations, cause I know nothing about COGs http://forums.massassi.net/html/smile.gif. Email me or something.
P.S. I am looking specifically for :P
IF PLAYER A activates THING #X
THEN move PLAYER A to SECTOR #Y
[This message has been edited by AdmWarlord (edited September 18, 2000).]
GuNbOy
09-18-2000, 05:52 PM
you worked on Dark Forces?
AdmWarlord
09-18-2000, 06:58 PM
Yes I have... and if you remind me of them .INF files again I will go insane... http://forums.massassi.net/html/frown.gif
Class: Elevator_move floor
Event_mask .......
These are bad flashbacks... I am going to have nightmares....
[This message has been edited by AdmWarlord (edited September 18, 2000).]
[This message has been edited by AdmWarlord (edited September 18, 2000).]
lordvader
09-22-2000, 12:00 PM
well, this will teleport the player to a ghost pos when they enter the sector:
# Teleport cog by lordvader
#
# teleport.cog
#
# This cog is not supported by LucasArts
symbols
message entered
message startup
sector room
thing player
thing ghost
end
code
startup:
player=GetLocalPlayerThing();
entered:
if(GetSenderRef()=room)
{
TeleportThing(player, GetThingPos(ghost));
}
end
Fernando_the_Hunn
09-23-2000, 03:28 AM
yeah, change entered: to activated: though.
------------------
There are no evil coggers, only evil cogs...
mailto:no_oneatall@hotmail.comno_oneatall@hotmail. com</A>
ICQ 81116825
===========================================
Evil Cog master of the Western TC!
lordvader
09-29-2000, 01:12 PM
Here's the new, revised, simplfied, generally happier version:
# Teleport cog by lordvader
#
# teleport.cog
#
# This cog is not supported by LucasArts
symbols
message entered
message startup
thing touchme
thing player
thing ghost
end
code
startup:
player=GetLocalPlayerThing();
activated:
TeleportThing(player, GetThingPos(ghost));
end
Hideki
09-29-2000, 03:40 PM
Post relevant topic and posts otherwise gets closed. Not this time.
I don't like irrelevant topics http://forums.massassi.net/html/frown.gif
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http://millennium.massassi.net/ - Millennium
[This message has been edited by Hideki (edited September 29, 2000).]
Fernando_the_Hunn
09-30-2000, 09:41 AM
add some "return;"s (before activated: and end) and I think you will be set. http://forums.massassi.net/html/smile.gif
------------------
There are no evil coggers, only evil cogs...
mailto:no_oneatall@hotmail.comno_oneatall@hotmail. com</A>
ICQ 81116825
===========================================
Evil Cog master of the Western TC!
White Lightsaber
10-01-2000, 02:47 PM
A simplified version would look like this:
_____________________________________________
#
# Teleport.cog
#
# Teleports player to another object
# Cog whipped up by The White Lightsaber
#
symbols
Thing Teleport_from desc=Use_this_to_activate
Thing Teleport_to desc=use_this_to_teleport_to
Message activated
end
code
activated:
TeleportThing(GetLocalPlayerThing(), Teleport_to);
Return;
end
_____________________________________________
And DF .inf files were not that hard to program. Although the cog language is better. Arcitecture in DF was a lot easier, too.
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I've been through it all, creating a jedi league the the Gold Sabers and am known as The White Lightsaber for I always carry a white lightsaber for I am powerful in the force...
TSM_Trendy_Ness
10-03-2000, 11:18 AM
Here's the simplified version:
#Teleport.cog
#This cog would make it possible to teleport
J/K, actually there is a working cog somewhere in the downloadable files!
ZF_Ubuu
10-04-2000, 02:12 PM
I think there is a teleport cog at massassi? i have one any ways if you need it give me a shout: ubuusan@massassi.net
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