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View Full Version : camera cog crashes 20% of the time



Gelatinous_Drool
10-01-2000, 09:36 PM
Ive got a completed level, all except for this cog trap that is crashing. Originally i had the cameras opperating in MotS which works fiene. This was converted over to jk so i tried to do what Empire's Night Club does and have the trap button call a camera view where the trap is. I used the camera cog and the jed camera switch but both are causing a crash SOME of the time. I know i must just be implimenting it wrong because ive never seen other levels crash that use this kinda cog. Any help would be most appreciated.

Dormouse
10-02-2000, 12:21 PM
if the thing the camera is set to somehow disapears or whatever when the player's camera is set to it , that crashes it.

Gelatinous_Drool
10-02-2000, 05:46 PM
Its a ghost position I dont think it disappears. Why would it? I am wondering if the number of explosions from the trap could cause the crash...Each of the three trap/cameras has about 8 projectiles and shoot about 4 rounds. Each camera is set for about 4 seconds.

SDA_Lakuti
10-02-2000, 05:57 PM
yeah.. detinator explosion can crash the game.. i've seen it on a bunch of different cards .. so maybe that's teh problem..

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SDÅ_Lªkútí

Gelatinous_Drool
10-03-2000, 05:12 PM
Well the level never crashed when i tested the MotS version. Is Jedi Knight less equipped to deal with multiple projectiles or detonators?

herb
10-04-2000, 03:33 PM
I have verylittle doubt that JK is less formidable than MotS.

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