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halcyon
10-02-2000, 11:15 AM
Okay. I've got a cutscene cog which does the following when Kyle opens a door:

i) Jerec walks towards a point
ii) Talks a bit
iii) Kills stormtroopers for 'room'
iv) Give's Kyle a saber (he starts with a Bryar Pistol)
v) End cutscene

This is all OK but when Kyle enters the room the stormtroopers kill Kyle and Jerec starts talking after. I changed the message to sighted but that for some reason crashes the game so... HELP!

lordvader
10-02-2000, 11:30 AM
I had a similar problem. I THINK that some things with ai don't work in cutscenes. Make a new st template without ai.

halcyon
10-03-2000, 10:39 AM
****! ****! ****! ****! ****! ****! ****!

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You were right about one thing master, the negotiators were short

lordvader
10-04-2000, 04:10 PM
What's that you say?