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XeN
10-04-2000, 10:43 AM
Coooggerrrss !!!It is possible to make mp levels in which you can really pilot custom cave atcts atats or tiebomber? I know that you can edit cave atct 3dos but i dont know if a cogger can edit a "directional" cog that allow you to pilot this cave 3do. For the shooting i think it is good the normal turret cog so the problem is only to to give a direction in the space of the level to this 3 do like you can do with walkplayer. In this way a player drives the atat and another shoots to an enemy. Coggerrrssss i neeed your heeeelp for "Halo" jk mod!!!!!!

Fernando_the_Hunn
10-04-2000, 03:00 PM
do you wanna have them always be the walker, or only if they activate the thing? If always, its in the template. otherwise:


SetThingModel(player, walker_model);
ParseArg(player, "puppet=walker.pup");


And probably change the sound and movesize, and a bunch of other stuff too, all in the parseArg line, add it like in the template...

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Dormouse
10-04-2000, 07:46 PM
when i saw the topic i thought: huh , jedi knight NIN album? (=

peace.
-Dormouse