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halcyon
10-03-2000, 10:41 AM
I would like a motion blur or a trail for a sword like in FF7

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You were right about one thing master, the negotiators were short

lordvader
10-04-2000, 04:09 PM
First, make a second weapon mesh with sword wider at the end, and make most of the faces transparent. Then, in the cog for when you swing, put


SetWeaponMesh(player, mblur);

where mblur is a variable holding the name of the motion blur model. Then put:


Sleep(.7);
SetWeaponMesh(player, normal);

where normal is the variable holding the normal weapon mesh name.

Hideki
10-05-2000, 03:26 PM
What was the saber blur shown in the showcase forum with 16bit colors?

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