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View Full Version : mods to kyle.cog



JKaddict
10-17-2000, 09:54 PM
I am pretty inexperienced when it comes to cog, but I have figured out what I need to do to the cog. kyle.cog has a spot where it tells jk to clear force powers and stuff... I need it to also clear bin 48, the bluekey. I have tried inserting the code setinv(player, 48, 0) and setinvavail(player, 48, 0) into the code... but haven't figured out the right place to put it I guess, and it doesn't work right. Where exactly would I insert it? Am I right in using those codes? PLease let me know. http://forums.massassi.net/html/smile.gif

zagibu
10-18-2000, 07:56 AM
use the first command and place it at the end of the killed: message...