View Full Version : I'm First!!!!!
MGamer07
01-06-2001, 10:29 AM
I'm the first one to post on the cog forum, YAAYY! To make this go by rules, could i make a cog to show me as the first person to post on the new cog forum in JK?
Jindu
01-06-2001, 10:52 AM
OH YEA, 2ND BABY!
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Gandalv the Gray
01-06-2001, 11:33 AM
Now I am going to demonstrate my foolishness by posting the first cog script on the Massassi formus:
symbols
message startup
end
code
startup:
Print("BWAHAHAHAH");
end
Hey! This isnt about cog! grr..
Admen
01-06-2001, 03:42 PM
hehe, i am the 4th. http://forums.massassi.net/html/biggrin.gif
Hideki
01-06-2001, 09:53 PM
And I'm the 5th...
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http://millennium.massassi.net/ - Millennium
GuNbOy
01-07-2001, 12:30 AM
and ill be the first to post a working cog:
symbols
message startup
end
startup:
Print("g00nb003y r0x0rs j00!!!");
Return;
end
Aglar
01-07-2001, 11:57 AM
What? They got rid of all the posts? Crap.
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Together we stand.
Divided we fall.
Aglar
01-07-2001, 02:36 PM
Err, forget I said that http://forums.massassi.net/html/smile.gif
I had it set to view topics for last 2 days. Of course there were no threads http://forums.massassi.net/html/smile.gif
------------------
Together we stand.
Divided we fall.
Hideki
01-08-2001, 08:06 PM
symbols
message startup
end
code
startup:
print("hahahahaha");
return;
end
And I'm the first to write a cog that actually works!
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http://millennium.massassi.net/ - Millennium
symbols
message startup
thing player
thing target
code
startup:
target = firstthinginview()
Print("Ph34r m3!!");
if(target != player) {
SetLifeLeft(target,0.00);
}
Return;
End
ph34r m3!!11
Hideki
01-09-2001, 05:57 AM
Ok, this is getting like kids' game but I still go on.
symbols
thing poorVictim local
thing theGod local
message startup
message pulse
end
code
startup:
theGod = GetLocalPlayerThing();
setpulse(0.01);
return;
pulse:
myPoorVictim = FirstThingInView(theGod, 180, 100, 0x404);
while(myPoorVictim != -1)
{
if(myPoorVictim != theGod)
{
jkStringClear();
jkConcatAsciiString("You $uck b4D!!");
jkStringOutput(myPoorVictim, -1);
}
myPoorVictim = NextThingInView();
}
return;
end
Hahahaha, mental player booter.
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http://millennium.massassi.net/ - Millennium
Gandalv the Gray
01-09-2001, 10:45 AM
Dodge this, Hideki:
symbols
int yetAnotherGod local
int deathToYouAll local
message startup
message pulse
end
code
startup:
yetAnotherGod = GetLocalPlayerThing;
SetPulse(0.01);
return;
pulse:
deathToYouAll = FirstThingInView(yetAnotherGod, 359, 1000, 0x404);
if(deathToYouAll == yetAnotherGod) return;
if(deathToYouAll == -1) return;
DestroyThing(deathToYouAll);
return;
end
Would crash the game after a few seconds though...
symbols
message startup
thing target
code
startup:
target = firstthinginview();
player = GetLocalPlayerThing();
targname = jkStringConcatPlayerName(target);
Print("Ph34r m3!!");
if(target != player) {
if(GetThingType(target) == 10) {
jkStringConcatAsciiString("I am ph34r3d by ");
jkStringConcatPlayerName(target);
jkStringoutput(-3,player);
}
else {
Target = NextThingInView
Return;
}
}
end
end
Return;
End
[This message has been edited by Hebedee (edited January 09, 2001).]
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