View Full Version : Enemy in MP cog
DaFan
01-16-2001, 05:05 PM
I have no idea how to make COGs, just to say
anyways the MP enemy generator cog isnt working. half of them are appearing in one room, the other half in another, how do i make it so they appear in the other multiple ghosts i set them to.
sqmagellan
01-16-2001, 05:59 PM
Well, honestly, if you're gonna use MP AIs for acual combat and not for a simple client-side distraction, you should use Nightmare's MP Ai-SYNC cog. But, for the generator, there are so many variations that I will have to see the code before I can tell you what's wrong.
DaFan
01-17-2001, 02:43 PM
where do i find that cog?
Goofz
01-17-2001, 04:08 PM
Hi.
You could also just implement rBots (MP Bots for JK) in your level. Download and Tutorials are here: http://rbots.massassi.net
Cheers,
Goofz
sqmagellan
01-17-2001, 05:32 PM
Yes, but the only problem with RBots is that they don't syc too well. GREAT for Single Player Deathmatch, but 2+ LAN or Cable/DSL guys are needed for a good game. Nightmare's MP Ai SYNC cog is in a level. Search for 'MP Ai' in the Massassi level search and you should find it (look for the JK version, unless you need the MotS one).
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