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zagibu
05-10-2002, 05:53 AM
How to display a new HUD without replacing the original bm files?

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

gbk
05-10-2002, 06:47 AM
3d0s.

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources (http://www.tbns.net/GBK/ol/index.htm).

zagibu
05-10-2002, 07:03 AM
well, the problem with 3dos is, that they have to be displayed at a fixed level position. I need something that can just be displayed to the screen. Any ideas?

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

gbk
05-10-2002, 10:03 AM
Umm, attach it to the player...

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources (http://www.tbns.net/GBK/ol/index.htm).

zagibu
05-10-2002, 11:45 AM
No, sorry. I use ParseArg to change the eyeoffset, and I'd like to display a new HUD item, then, but I don't like the common ways (firing sprite or 3do templates in front of the camera)...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hideki
05-10-2002, 06:54 PM
Can't, although you can try by replacing bms that are not in use for your modification (if it's a no force power mod, you can recycle force bm and make your own etc)

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http://millennium.massassi.net - Millennium
JK Mods : Sniper Arena! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?SA) - Enhancement Pack! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?EP21)

zagibu
05-11-2002, 04:49 AM
oh man, I forgot how limited JK editing is...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

gbk
05-11-2002, 09:03 AM
If you think JK is limited, try JO...

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I used to believe that we only want what we can't have. I was wrong. The truth is, the wonderful truth is, we only want what we think we can't have.

JK editing resources (http://www.tbns.net/GBK/ol/index.htm).

zagibu
05-11-2002, 09:42 AM
no, I'm waiting for NWN. And programming my own games.

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hellcat
05-11-2002, 03:41 PM
There is a way around everything you know...

It just depends on whether you like it or not. Cant you just edit or add a bm to the inventory and work from that?

zagibu
05-11-2002, 04:38 PM
And fill the whole screen? 'Cause that's what I wanted to do...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hideki
05-11-2002, 07:10 PM
I wanted to do similar thing in Sniper Arena having a circular zoom scope view covered by black, so it looks like you're looking through a scope, I scrapped the idea on the last condition but I kind of managed by adding a flat 3do in front of the player shooting.

Exactly what Hellcat said. I agree.

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http://millennium.massassi.net - Millennium
JK Mods : Sniper Arena! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?SA) - Enhancement Pack! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?EP21)

zagibu
05-12-2002, 05:17 AM
yeah, I'm doing it the same way now...but it's not very elegant. And it uses a lot of processing time.

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

TheTwistedSpasm
05-12-2002, 11:41 AM
Wouldn't it be possible to use sprites? But if that doesn't work, how the heck would you add a BM to the inventory?

zagibu
05-12-2002, 12:13 PM
I AM using sprites. The problem is the 0.01 pulse this methode requires...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hideki
05-12-2002, 03:10 PM
Right, but does it really take so much cpu power? Every level architecture gets redrawn at about 30 times a second. Probably the best pulse you get is about the best fps you get in game.

Try to optimize code?

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http://millennium.massassi.net - Millennium
JK Mods : Sniper Arena! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?SA) - Enhancement Pack! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?EP21)

zagibu
05-12-2002, 07:04 PM
I don't think JK is frametime based...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hideki
05-13-2002, 01:30 AM
I didn't say so.
From expericnce, the best pulse I could get on a p2 machine was around 40 times.

By comparing redrawing of levels to about the same amount of redrawing of a sprite, I thought it may not much of a cpu usage like you said.

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http://millennium.massassi.net - Millennium
JK Mods : Sniper Arena! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?SA) - Enhancement Pack! (http://www.sfc.keio.ac.jp/~t00214ho/millennium/projects/?EP21)

zagibu
05-13-2002, 04:05 AM
Okok, I'm giving up. It DOES not use much processing time. But I still don't like it http://forums.massassi.net/html/tongue.gif ...

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)