PDA

View Full Version : Local effects again



zagibu
03-24-2003, 04:50 AM
I have a moving sun and moon in my level. I flagged the cog that moves them (via frames) as 0x240, since such things don't need to be synched. The problem is: what happens when a new player joins the game, while it's night? I guess he'll be playing in the sunlight, so how could I guarantee that all players have the same time of day?

------------------
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

Hell Raiser
03-24-2003, 09:50 AM
Make the server process the joined: message and send a trigger to the joiner to set it all up.

------------------
-Hell Raiser
Remember kiddies, trial and error.
Without struggles there is no progress
DBZ: The Destruction is Real (http://tdir.hellraiser64.com)

zagibu
03-24-2003, 10:34 AM
What I feared. Anyway, thank you.

------------------
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)