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View Full Version : end level cog, next loads (not)



Gorgi Knootewoot
04-01-2003, 02:01 AM
I have enough COG's where the level end. Enemy dies, level ends, for example. This is how the cog looks like at the bottom

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jkEndLevel(1);
Stop;
End
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Using the episode editor, i placed 2 levels in here and it says..

line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......-1....-1
11:..........narshadaa...2.......-1....-1

But when the opening end, it load not level 2, but goes to the credits of MotS. How can i fix this. Please help me (again).

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Wait, i got it. http://forums.massassi.net/html/rolleyes.gif Gheheh i had to put a 11 in goto A. Silly me

[This message has been edited by Gorgi Knootewoot (edited April 01, 2003).]

ZOOIkes
04-01-2003, 12:39 PM
for the gotoA value of level 1 put 11.

This way, when the level finishes, it'll read "11" and go to line 11. thus reading the next level. Hope that helps.

[edit: thought might be clearer if I just posted how it should look like http://forums.massassi.net/html/smile.gif
like this:
line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......11....-1
11:..........narshadaa...2.......-1....-1
]
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Author of: A Pirate's Tale (Mots SP)
APT homepage (http://www.xs4all.nl/~ceekelen/)
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.

[This message has been edited by ZOOIkes (edited April 01, 2003).]