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Gorgi Knootewoot
04-04-2003, 04:51 AM
I created a nice startup COG following a tutorial, and it works. I start with fists only. I can use this same COG in the second level. When i picked up weapons and bacta tanks, these are also in my ionvetory in the second level, although i have a startup cog which says i start fist only. But what if i want to start with fists only again in second level, and do not have any weapons i picked up in the fist level?

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Gorgi Knootewoot
04-04-2003, 11:03 PM
Please, anyone. I want to start only with fists in the third level which is a prison. Please http://forums.massassi.net/html/frown.gif

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Frank_Booth
04-05-2003, 09:10 AM
Change kyle.cog, under init_kyle, use the following:


SetInv(player, 1, 1.0);
SetInv(player, 2, 0.0);
SetInv(player, 3, 0.0);
SetInv(player, 4, 0.0);
SetInv(player, 5, 0.0);
SetInv(player, 6, 0.0);
SetInv(player, 7, 0.0);
SetInv(player, 8, 0.0);
SetInv(player, 9, 0.0);
SetInv(player, 10, 0.0);
SetInv(player, 11, 0.0);
SetInv(player, 12, 0.0);
SetInv(player, 15, 0.0);
SetInv(player, 40, 0);
SetInv(player, 41, 0);
SetInvAvailable(player, 40, 0);
SetInvAvailable(player, 41, 0);
This should remove all of the weapons, ammo, IR goggles, and bacta tanks.

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