View Full Version : 'nother cog request
EnsWaters
04-02-2003, 01:04 PM
cog that controls all mats in game. Controls all 16 cells. Tells the mat to switch to the next cell at a varible distance from the player for each mat. (Has to be local).
what I get for not proof reading.
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"You'll find life is full of surprises."
[This message has been edited by EnsWaters (edited April 02, 2003).]
Edward
04-02-2003, 02:16 PM
¿Qué?
[SF]pjb
04-02-2003, 02:51 PM
he meens like mipmaps. but 16 and cog controled.
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I am pjb.
Another post......
another moment of my life wasted.....
EnsWaters
04-05-2003, 11:59 AM
anyone?
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"You'll find life is full of surprises."
SaberMaster
04-05-2003, 02:33 PM
Explain what you want in a little more detail.
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Author of the JK DataMaster (http://www.geocities.com/sabersdomain/fileframe.html), Parsec (http://www.geocities.com/sabersdomain/fileframe.html), Scribe (http://www.geocities.com/sabersdomain/fileframe.html), and the EditPlus Cog Files (http://www.geocities.com/sabersdomain/fileframe.html).
EnsWaters
04-05-2003, 10:19 PM
Hrm, not sure if I can. I just need a cog that with change all the mats to the next cell at a varible distance...
start up, all mats 'a' distance from the player is set to cell 1
mats at 'b' distance from the player changes to cell 2
mats at 'c' distance from the player changes to cell 3
mats at 'd' distance from the player changes to cell 4
mats at 'e' distance from the player changes to cell 5
ect. to...
mats at 'p' distance from the player changes to cell 16
And it has to be local (for MP reasons).
[tell me if that clarified or complicated it]
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"You'll find life is full of surprises."
[SF]pjb
04-06-2003, 04:29 AM
As i said, he wants 16 mipmaps, ill explain for him, considering that that explination wasent that good.
You start, say, 16 JKU from the wall with the chosen matirial on it. and the mat is at frame 1.
when you get to 15 JKU it switches to frame 2
at 14 jku from the wall it changes to frame 3
at 13 JKU from the palyer it again changes to the next frame (4).
and so on untill at 0 JKU form the palyer its at frame 16.
but then if the palyer starts moveing away, at any point the mats frames will move in revers, so at 14JKU the wall is at frame 3, at 15JKU at frame 2 and so on.
There, if you eva played with matmaster you will know about mipmaps, those maps that are lower quality at a distance, he wants a similar system that moves to the mats next frame (or cell) insted of moveing to mipmaps. Do you ppl understand yet?
(please note when i say frames, i meen a mats cells, not a actual frame.)
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I am pjb.
Another post......
another moment of my life wasted.....
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