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force_dude
04-16-2003, 01:30 PM
A couple months ago I discovered when the changed message is called in a cog. I don't know if anyone already knew, but since it's not in the DataMaster I thought I would post it here.

it's called in an inventory cog when the amount in the bin is changed.
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Sender: none
Source: the player who's bin has been changed
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Sender Type: none
Source Type: thing(3)
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Param0: none
Param1: none
Param2: none
Param3: none

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Han5678
04-16-2003, 04:50 PM
nifty

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roses are red, violets are blue, I am schizophrenic, and so am I!

DogSRoOL
04-17-2003, 12:14 AM
Have you tried it with, for example, changing a 3do model? Most cog messages can deal with several different types of things in JK. Blocked, for example, is used by both doors and with saber blocking, and probably some other stuff.

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May the forks be with you.
There is a great disturbance in my shorts...