View Full Version : Cog Request: No water damage
Mayjur _Typo
11-28-2003, 04:53 AM
Hello, I don't won't to make a nuisance of myself here, but I again need the help of the cog wizards. A friend of mine, who sadly does not have the internet, had the idea to make a completely underwater fighting arena for JK. Of course to do this he needs to keep the players from drowning http://forums.massassi.net/html/smile.gif He, like myself, has little knowledge of cogs so I told him I'd post a cog request for him. Has I said I don't know much about cogs, but I figured this one won't be too hard for one of you cog geniuses. All it needs to do is turn off water damage so that players can swim continuously underwater and not die or make gagging noises http://forums.massassi.net/html/smile.gif Thanks a bunch for any help you can give.
You could modify kyle.cog to returnex(0) for water damage....
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Fight (http://12.220.251.111/cgi-bin/addies.pl) the (http://12.220.251.111/ol) future (http://12.220.251.111/ol/cogpad/cogpad.html).
Mayjur _Typo
12-05-2003, 12:18 PM
Thats all that needs to be done? Cool. Thanks for your help GBK http://forums.massassi.net/html/smile.gif
JediKirby
12-06-2003, 02:19 PM
But I'm pretty sure that'll still make noises... And you still might see the red flash.
JediKirby
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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
Checksum
12-06-2003, 10:48 PM
No you won't.
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Duel Zero (http://forums.massassi.net/html/Forum5/HTML/010438.html) key count: Zero! Down to guns and forces. Expect a release soon.
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