View Full Version : Yea...Its JKEdit....Why?
Skyline
05-27-2003, 05:21 PM
Well here are a few shots of a level I just started 60 mins ago.The lighting took the longest, I think it looks pretty good thought. Any Ideas? Thnx
http://www.massassi.net/ec/images/11206.jpg
http://www.massassi.net/ec/images/11205.jpg
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wow thats looking really nice
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I love the smell of dflt.mat in the morning (http://www.out-post.net/phpbb)
Correction
05-27-2003, 05:31 PM
The greenness reminds me of that old Batman game for NES. http://forums.massassi.net/html/tongue.gif
DrkJedi82
05-27-2003, 05:39 PM
nice archi decent texturing sweet lighting
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Eat Right, Exercise, Die Anyway.
[This message has been edited by DrkJedi82 (edited May 27, 2003).]
tonystockert
05-27-2003, 05:40 PM
Guns... lots of Guns...
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..."And I think Mr. Frodo, I do understand, I know now. The folk in those stories had lots of chances of turning back, only they didnt. They kept going. Because they were holding on to something. That theres some good in this world, and its worth fighting for." -Samwise "The Brave" Gamgee
SM_Trige
05-27-2003, 05:57 PM
The lighting DOES look good, but shouldn't it also come out of the windows on the other side as well?
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The Editor of bad levels such as:
Battle Ground Oasis (http://www.massassi.net/levels/files/1852.shtml) The Forgotten Tomb (http://www.massassi.net/levels/files/1719.shtml)
Office Building Arena (http://www.massassi.net/levels/files/1718.shtml)
SpacePort Oasis (http://www.massassi.net/levels/files/1777.shtml)
Wookie Camp (http://www.massassi.net/levels/files/1716.shtml)
Fade to Black (http://www.massassi.net/levels/files/2548.shtml)
Thriving Desert (http://www.massassi.net/levels/files/1845.shtml)
Skyline
05-27-2003, 06:24 PM
<font face="Verdana, Arial" size="2">Originally posted by Trige:
The lighting DOES look good, but shouldn't it also come out of the windows on the other side as well?
</font>
Yea iam going to have light coming though the other windows, I just got lazy and didnt want to work on the lvl any longer lol but yes the will be light
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powertickle
05-27-2003, 06:28 PM
How'd you manage that in JKEdit?!
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Eversor
05-27-2003, 07:53 PM
That must have taken FOREVER! Good job. http://forums.massassi.net/html/smile.gif
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Love boat captain take the reigns and steer us towards the clear. Here.
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All you need is love.
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Skyline
05-27-2003, 07:55 PM
You would be suprized what JKEdit can do http://forums.massassi.net/html/smile.gif
Ill Have updated screen shots of the lighting later tonight
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[This message has been edited by Skyline (edited May 27, 2003).]
sskakarot51
05-27-2003, 07:55 PM
Jk-edit is NOT a bad editor but the levels it makes lag and it makes more errors and...its not as versitile as jed ....
well so thats a few buts and ands...but its easy to use.
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Dark__Knight
05-27-2003, 08:33 PM
Reminds me of splinter cell http://forums.massassi.net/html/eek.gif Great job
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Maker of the Levels:
Sand Trap (http://www.massassi.net/levels/files/2520.shtml)
Sand Trap (Night) (http://www.massassi.net/levels/files/2669.shtml)
Writer/Author of the fanfic: Dragonball Aftershock (http://www.geocities.com/dark_knight_1337/enter.html)
_.~'AKA DBF_SuperSaiyan'~._
Descent_pilot
05-27-2003, 09:19 PM
Someone has played too much of that game. http://forums.massassi.net/html/tongue.gif Thats very d*** good for JKedit. You sure you're not lying? http://forums.massassi.net/html/wink.gif edit - love the lighting effects, MotS or JK?
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The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
[This message has been edited by Descent_pilot (edited May 27, 2003).]
SG-fan
05-27-2003, 09:47 PM
I can believe that's JKEdit. Not because it's bad (cause it's very good) but because JKEdit is much better than everyone says it is. The main reason more bad levels come from it than JED is because it is easier/cleaner to use and understand for a newbie. When you are only a newb, you don't make great levels, but if you stick with it and work hard you can make levels that are just as good as JED made levels. It's not the editor program, but the editor person which makes a level good.
Great work Skyline, but could you try to round off those benches a little. They look too pointy for me (unless ofcourse that's how you wanted it to look)
I like how you used your textures to make the shadows look realistic.
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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Skyline
05-27-2003, 10:37 PM
"It's not the editor program, but the editor person which makes a level good."
So True SG-fan...well said
Thanks for the comments everone, Ive been working on the level more and will have new screenies later tonight.
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Dark__Knight
05-27-2003, 10:41 PM
The only thing I do not like are the two vents and the two windows/mirrors whatever they are. They stand out far too much. Something about them makes them too cartoony. other than that, it's SUPERB, it reminds me of a mixture between Splinter Cell and Spiral's Labratory TC...And that's a good thing http://forums.massassi.net/html/smile.gif
Is it MP or SP, and is it MotS or JK?
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Maker of the Levels:
Sand Trap (http://www.massassi.net/levels/files/2520.shtml)
Sand Trap (Night) (http://www.massassi.net/levels/files/2669.shtml)
Writer/Author of the fanfic: Dragonball Aftershock (http://www.geocities.com/dark_knight_1337/enter.html)
_.~'AKA DBF_SuperSaiyan'~._
Acharjay
05-27-2003, 11:13 PM
Wow, I seriously thought it was HL or something. Great work.
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"Gotta love the part when 20 guys come out of that Jeep Wrangler." -THRAWN
NorthChaos
05-27-2003, 11:53 PM
Can someone make an objective comparison of the 2 programs?
I'd really like to know what are their strong and weak suites.
JediKirby
05-28-2003, 07:02 AM
Wow. I hate to say it, but **** , that's good. I'd have to say, probably one of the best looking levels I've ever seen. Over here at Underground Resistance, we could use a level designer like you. E-mail me, or get me on Aim with Xone009 if your at all interested. You can also talk to DPatMassassi (AKA Decent Pilot).
JediKirby
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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP (http://www.jedinights.com/e21tc/)
Bobbert
05-28-2003, 07:55 AM
That reminds me of Red Faction, its probably the textures. Good work!
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"Never let your sense of morals prevent you from doing what is right." -Isaac Asimov
"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
Thrawn[numbarz]
05-28-2003, 12:28 PM
<font face="Verdana, Arial" size="2">Originally posted by NorthChaos:
Can someone make an objective comparison of the 2 programs?
I'd really like to know what are their strong and weak suites.</font>
I don't have much time, but here's a rundown.
JKEdit
Pros:
-Neat, intuitive interface with built-in 3d view.
-Comes with GOB/GOO tool.
-Easy to learn.
Cons:
-Hard to make building exteriors.
-Hard to make curved objects.
-Not very flexible.
JED
Pros
-Very flexible.
-Precise cleaving tool.
-Lots of helpful plugins.
Cons
-Hard to learn.
-3d Preview is seperate from interface.
Once you learn how to use it, JED is more flexible, but it's obvious that JKEdit can do some impressive stuff, as shown here.
My only complaint with the level is that the ray of light coming from the window is the same distance from the wall as the one coming from the door. It should start farther out. Also, the other windows have no beams. http://forums.massassi.net/html/tongue.gif
Good work!
Z@NARDI
05-28-2003, 12:37 PM
<font face="Verdana, Arial" size="2">-Hard to learn.
-3d Preview is seperate from interface.</font>
Totally disagree, the tutorials provided on this website make it very easy to learn and get used to.
Not have the 3d preview stuck on the page makes the main viewpoint so much larger and easier to work with (You don't need the 3d preview but to only, preview). I just absolutly LOVE the 1 window. I hate looking at other 3d editing programs now. Not to mention the fact that JED is capable of creating high end 3do's. Another thing it has over JKedit. Oh and JKedit costs money after what 30 days.
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I felt like destroying something beautiful.
Skyline
05-28-2003, 12:50 PM
Well here are more screenies for you guys, as you can see The lighting is almost done, and I also work on the inside of the room more, I think it looks alot better. Thank you all for the suggestions and keep new ones comeing. http://forums.massassi.net/html/smile.gif
http://www.massassi.net/ec/images/11209.jpg
http://www.massassi.net/ec/images/11210.jpg
http://www.massassi.net/ec/images/11211.jpg
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Descent_pilot
05-28-2003, 01:18 PM
<font face="Verdana, Arial" size="2">Originally posted by Z@NARDI:
Not to mention the fact that JED is capable of creating high end 3do's.
</font> Amen brodda. The lighting there is absoultly fabulous. Now, do a whole level. http://forums.massassi.net/html/tongue.gif http://forums.massassi.net/html/wink.gif
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The Sniper Missions. Current project, The Sniper Missions
The Magician Saber System.
Joren DarkStar
05-28-2003, 01:54 PM
Nice box.
Of course its JK. Everything's a box. http://forums.massassi.net/html/tongue.gif
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*Joren, Legend, Alleged Egomaniac, Thread-Killer, and 6th Grade Spelling Champ*
Correction
05-28-2003, 02:09 PM
Dude, if you could do that in JKedit, just imagine what you could do in JED! http://forums.massassi.net/html/wink.gif
matrixhacker
05-28-2003, 02:45 PM
Simply amazing...while doing a run dwon in the EC,I thought it was JO,I never thought JKedit was capable of such work,the lighting is fantastic,your work is simply amazing.I commend you.
TDKLaguna
05-28-2003, 03:40 PM
VERY VERY Nice work! When its finished give me the link! Nice lighting btw if you have any spare time could you teach me to make little rooms like that ? and how to use JKEdit just if you have spare time.
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www.residenteviltc.tk (http://www.residenteviltc.tk)
New site coming soon!
DrkJedi82
05-28-2003, 04:12 PM
looking really good now... a few details i could be an *** about but they are not important
and i assume the textures are all 16bit right?
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Eat Right, Exercise, Die Anyway.
[This message has been edited by DrkJedi82 (edited May 28, 2003).]
Skyline
05-28-2003, 05:42 PM
I changed a few things recently, like the Exit sign, I made smaller , and Working on other room witch you cant currently see in the pics above. Im not posting anymore pics tell I complet more rooms, I dont want you guys to keep looking at the same room all day http://forums.massassi.net/html/biggrin.gif Onece agin thanks for the suggestions and coments
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Cool Matty
05-28-2003, 07:10 PM
<font face="Verdana, Arial" size="2">Originally posted by Correction:
Dude, if you could do that in JKedit, just imagine what you could do in JED! http://forums.massassi.net/html/wink.gif</font>
The biggest reason why JkEdit is horrid:
It costs money. Free pwnz.
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
SM_Trige
05-28-2003, 07:37 PM
SkyLine, Those textures are some of the exact textures that I'm using in my level http://forums.massassi.net/html/smile.gif. They're great aren't they? I think the one you're using for the floor is called mabcrete or something and the one you're using for the little display thing (where the raised edges are) is called pipes4. I might be wrong, but they look like the ones I'm using. I think that Zuljin made them.
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The Editor of bad levels such as:
Battle Ground Oasis (http://www.massassi.net/levels/files/1852.shtml) The Forgotten Tomb (http://www.massassi.net/levels/files/1719.shtml)
Office Building Arena (http://www.massassi.net/levels/files/1718.shtml)
SpacePort Oasis (http://www.massassi.net/levels/files/1777.shtml)
Wookie Camp (http://www.massassi.net/levels/files/1716.shtml)
Fade to Black (http://www.massassi.net/levels/files/2548.shtml)
Thriving Desert (http://www.massassi.net/levels/files/1845.shtml)
Murc XIII
05-28-2003, 07:43 PM
mabcrete, eh?
Eversor
05-28-2003, 09:53 PM
<font face="Verdana, Arial" size="2">Originally posted by SG-fan:
I can believe that's JKEdit. Not because it's bad (cause it's very good) but because JKEdit is much better than everyone says it is. The main reason more bad levels come from it than JED is because it is easier/cleaner to use and understand for a newbie. When you are only a newb, you don't make great levels, but if you stick with it and work hard you can make levels that are just as good as JED made levels. It's not the editor program, but the editor person which makes a level good.
Great work Skyline, but could you try to round off those benches a little. They look too pointy for me (unless ofcourse that's how you wanted it to look)
I like how you used your textures to make the shadows look realistic.
</font>
No doubt thats true. Unfortnuately the problem is that JkEdit is also far more inefficient. It takes several hours to do it JkEdit what it can take only a little while to do in Jed.
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Love boat captain take the reigns and steer us towards the clear. Here.
It's already been sung but it can't be said enough.
All you need is love.
Eddie Vedder
Friend14
05-28-2003, 10:04 PM
For some reason, the angle of the shadows look wrong to me. Otherwise, OUTSTANDING!
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Try not, do; or do not.
Sine Nomen
05-28-2003, 10:59 PM
<font face="Verdana, Arial" size="2">Originally posted by jEDIkIRBY:
Wow. I hate to say it, but **** , that's good. I'd have to say, probably one of the best looking levels I've ever seen. Over here at Underground Resistance, we could use a level designer like you. E-mail me, or get me on Aim with Xone009 if your at all interested. You can also talk to DPatMassassi (AKA Decent Pilot).
JediKirby
</font>
can you please post once in the showcase without plugging your mod or asking someone to join?
...
Skyline: those are some of the sexiest, if not the sexiest JK screens I've ever seen. fantastic
[This message has been edited by Sine Nomen (edited May 28, 2003).]
Skyline
05-29-2003, 12:55 AM
Yes the textures are dead sexy, thats why I used them :P
And I I give credit to thoughs who made them
The shadows are right, trust me I didnt work on the lighting that long for it not to be lol
Once aging thank you for the comments everyone! keep the suggestions comeing! I need more ideas http://forums.massassi.net/html/frown.gif
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[This message has been edited by Skyline (edited May 29, 2003).]
Jagged Conscience
05-29-2003, 09:47 AM
<font face="Verdana, Arial" size="2">Originally posted by Cool Matty:
The biggest reason why JkEdit is horrid:
It costs money. Free pwnz.
</font>
You got it in one CM.
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I love it when they scream.
maeve: most people with new weird names, I have to check the email before I know who it is, but "I love it when they scream" so obviously you
jagged: only coz it's my sig on massassi though, rite? Or would your definition of stalker include my name?
maeve: Pretty much!
jagged: *sigh*
TheJkWhoSaysNi
05-29-2003, 10:49 AM
I rarely comment on showcases, But this is special: That lighting is amazing! Really really great looking!
a side not about jkedit: The reason I stopped using it was because I could not find a way to adjoin surfaces which was very annoying.
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WARNING: THIS POST MAY CONTAIN TRACES OF PEANUT!!! (http://www.ud.2ya.com)
Friend14
05-29-2003, 10:51 AM
On second look, they are deffinitly inaccurate. The light from the windows should be crossing over each other. The first version looks more accurate then the second. I mean, look at your second version, on the right side wall, you actually have a shadow that is going up. The angle of that shadow (as with the shadow on the other wall) should be going down at about a 45 degree angle. And where that hits the ground, you should have another shadow that goes around the parimeter (the shadow for the horizontal cross bars on the windows). And, as I said before, the light on the ground should be overlapping (except for maybe the cornor shadow, but it should deffinitly be more narrow).
The shadows themselves are perfect in the sense that they have a soft edge to them.
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Try not, do; or do not.
[This message has been edited by Friend14 (edited May 29, 2003).]
Skyline
05-29-2003, 11:05 AM
Once agin, The lighting is right, But I do agree that on the outside wall needs to be more of a shadow witch is easy to fix , I have I have some 3do lights that I have not yet put in the level, that will even out how the light shines on the walls. Thers about 3 lights extra light I will have in ther. The room is not 100% complet, I still have a few things to do in ther, But Im taking care of new areas right now. I will have new Screen shot in a few days.
Any more suggestions?I need some ideas for rooms that can relate to the lab. Thanks!
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Hard_Driver
05-29-2003, 12:40 PM
Great. It's time for me to go through my usual routine when I see a great looking JK level shot...
1. My eyes bug out like this http://forums.massassi.net/html/eek.gif
2. I say "OMQ IS THAT JK????!!!!"
3. I congratulate the author for keeping such a great game alive.
Excellent work. I beg to differ about the textures, they remind me a little too much of Doom. Otherwise, it's nice how you got better resolution textures in here. Not to mention, the shadows are better than I've seen Unreal or Quake engines make although it takes a lot more work. For the lab, all I would do is see what works and what doesn't in your mind. But if I must...put in an X-ray room of some sort and some alien-humanoid X-rays. If this is supposed to be in Star Wars that is; you havent told us yet.
Regardless of these problems:
/me gives you a box of homemade cookies
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Television is my only friend.
[This message has been edited by Hard_Driver (edited May 29, 2003).]
JediKirby
05-29-2003, 04:04 PM
<font face="Verdana, Arial" size="2">Originally posted by Sine Nomen:
can you please post once in the showcase without plugging your mod or asking someone to join?
...
Skyline: those are some of the sexiest, if not the sexiest JK screens I've ever seen. fantastic
[This message has been edited by Sine Nomen (edited May 28, 2003).]</font>
Um... do you want to benifit from UR sine?
Congrats on the SotD, even though I had to tell you about it to get you to notice... heh
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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP (http://www.jedinights.com/e21tc/)
thats jk edit? OH MY! cool
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Vann
Crimson Moon
05-29-2003, 05:03 PM
... Dag ...
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Emperor Of The Crimson Empire
Current Projects: The Home Of Crimson Moon (THOCM)
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Cool Matty
05-29-2003, 06:38 PM
What I want to know is, did you really pay for it? Or did you 'Get it from a friend who paid for it' like the last guy.
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
Skyline
05-29-2003, 09:04 PM
<font face="Verdana, Arial" size="2">Originally posted by Cool Matty:
What I want to know is, did you really pay for it? Or did you 'Get it from a friend who paid for it' like the last guy.
</font>
The last guy was me :P (Metal Gear level)
Yes I got it from a friend, and no I dident pay for it lol. Its a older ver. of JKEdit as well.
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Hard_Driver
05-29-2003, 09:24 PM
What I want to know is why they want you to pay for it. I mean, the programmers should be so nice to let us have it for free when all of Massassi is mostly free and the level designers here do it out of the goodness of their heart. Geez, I mean that's quite a rip coming from fellow JK'ers.
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Television is my only friend.
Skyline
05-29-2003, 10:28 PM
<font face="Verdana, Arial" size="2">Originally posted by Hard_Driver:
What I want to know is why they want you to pay for it. I mean, the programmers should be so nice to let us have it for free when all of Massassi is mostly free and the level designers here do it out of the goodness of their heart. Geez, I mean that's quite a rip coming from fellow JK'ers.
</font>
I feel your pain http://forums.massassi.net/html/frown.gif
Its really stupid, JKEdit isent good comapred to other level editors out ther today, and you dont have to pay for them.Just tells you who the greedy people are in this world http://forums.massassi.net/html/biggrin.gif
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Skyline
05-30-2003, 03:24 AM
BTW, anyone have any good 3DOs that will look good in the level? Im not the worlds greatest 3DO maker. Thanks!
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Cool Matty
05-30-2003, 06:12 AM
<font face="Verdana, Arial" size="2">Originally posted by Skyline:
BTW, anyone have any good 3DOs that will look good in the level? Im not the worlds greatest 3DO maker. Thanks!
</font>
Understandably so, since you don't use JED. http://forums.massassi.net/html/biggrin.gif http://forums.massassi.net/html/biggrin.gif http://forums.massassi.net/html/biggrin.gif
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
michael_kyle
05-30-2003, 08:28 AM
Awsome looking level!!! Another person like me who is not a newbie at JkEdit, although I have been working in JkEdit for a year and can't figure out to to do lighting that good. Keep up the good work!! As for the person who said it takes longer to do things in JkEdit than in JED, once you have used JkEdit for a while and you are used to it, you can create levels just as fast as you can in JED.
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Michael Kyle
Skyline
05-30-2003, 11:17 AM
<font face="Verdana, Arial" size="2">Originally posted by michael_kyle:
As for the person who said it takes longer to do things in JkEdit than in JED, once you have used JkEdit for a while and you are used to it, you can create levels just as fast as you can in JED.
</font>
So very true http://forums.massassi.net/html/biggrin.gif
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Hard_Driver
05-30-2003, 12:59 PM
Heh, I would try JED after you are doen with this level set, Skyline. I'm sure you could do great creations like this in there as well. Yes, the whole try 'n' buy thing sure does show who the greedy people are here http://forums.massassi.net/html/tongue.gif.
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Television is my only friend.
jkguy_009
05-30-2003, 01:50 PM
Great job Skyline, you're giving JkEdit the rep it needs. JkEdit is a GREAT editor that is as powerful as JED, but most of you don't give it a chance. I applaud Skyline for keeping at it.
I've tried JED way too many times and...jeez, how do you use that thing? I really did try my hardest to get it to make a nice level, putting in tons of hours. No dice.
JkEdit does take a while to get used to, but I had a load of fun learning. JED seems like it's NOT fun learning, then it gets fun once you get better. That's just me though.
JED is a great editor, but JkEdit is also a great editor. For $30, I had some of the most fun times on my computer.
And also, no, I'm not getting paid to say this. http://forums.massassi.net/html/smile.gif
MrRavenX
05-30-2003, 05:08 PM
That's one big *** pair of scissors.
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Beta Tester Extraordinaire
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Cool Matty
05-30-2003, 05:28 PM
<font face="Verdana, Arial" size="2">Originally posted by jkguy_009:
Great job Skyline, you're giving JkEdit the rep it needs. JkEdit is a GREAT editor that is as powerful as JED, but most of you don't give it a chance. I applaud Skyline for keeping at it.
I've tried JED way too many times and...jeez, how do you use that thing? I really did try my hardest to get it to make a nice level, putting in tons of hours. No dice.
JkEdit does take a while to get used to, but I had a load of fun learning. JED seems like it's NOT fun learning, then it gets fun once you get better. That's just me though.
JED is a great editor, but JkEdit is also a great editor. For $30, I had some of the most fun times on my computer.
And also, no, I'm not getting paid to say this. http://forums.massassi.net/html/smile.gif</font>
It's just my belief that we shouldn't have to pay for an editing program for a game that is 6 years old, has a competing freeware editor, and frankly, is really backwards when you use it. You probably had a hard time with JED because you were used to the backwards ways of JkEdit http://forums.massassi.net/html/tongue.gif
Can I see a grid shot?
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
michael_kyle
05-30-2003, 05:49 PM
Once again, great looking level!! We need more people like you to give JkEdit the reputation and respect it deserves!! http://forums.massassi.net/html/smile.gif One thing though. The creator of JkEdit did an excellent jop on the level editor, but the 3do editor just sucked. If there is one thing worth learning JED for, it is the creation of 3dos.
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Michael Kyle
JediKirby
05-30-2003, 05:58 PM
<font face="Verdana, Arial" size="2">Originally posted by michael_kyle:
If there is one thing worth learning JED for, it is the creation of 3dos.
</font>
And levels.
Honestly, JKedit, which I purchased and HAVE used, is not worth the 30 dollars, you ask me. I get way more inconcistencies, way more unecisary cuts, and never enough cleaves. If you're good, use it, but if you're better, use JED. People don't give JED a chance. Newbies pick it up, use it once, then run away. It takes practice, I'll be the first to tell you, because I'm STILL a n00b at using it, but at least I'm sticking with it, because I at least want a level that works well, not a level with inconcistencies.
JediKirby
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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP (http://www.jedinights.com/e21tc/)
Skyline
05-30-2003, 06:11 PM
Well here is a wire frame shot, Is not all that good but it will have to do for now. You can see ive been working on my rooms and what not, but Im not going to show them tell more is completed.
http://www.massassi.net/ec/images/11226.jpg
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Cool Matty
05-30-2003, 06:27 PM
That's a lot of cleaves. I'm suprised you don't have HOM yet, especially on that staircase.
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
JKEdit is quite bad in my opinion, but that doesn't mean good things can't be created with it. It's just harder and more time consuming, but you can do it. We've seen amazing things done in JKEdit, it's just rare.
Keep up the good work. Like others have suggested, I suggest you try JED.
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Bassoon, n. A brazen instrument into which a fool blows out his brains.
michael_kyle
05-30-2003, 06:54 PM
He probably doesn't have HOM yet because JkEdit has an error checker that lets you know the errors you have and prevents you from testing you level if you have concave sectors or surfaces.
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Michael Kyle
Detty
05-30-2003, 07:37 PM
JED has an error checker, although it doesn't stop you trying to play, since not all errors will cause crashes anyway.
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Watch out for this guy => :banned:
Yeah, many levels take use of overlapping sectors, HOM and other things.
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Bassoon, n. A brazen instrument into which a fool blows out his brains.
michael_kyle
05-30-2003, 09:05 PM
Well you can still test your level, but JkEdit only stops you from testing when you have some errors that cause HOM or any other error that can crash the game such as concave sectors or surfaces not when you have overlaping verticies. Overlaping errors can be "cleaned up". I think error checking can be disabled though so you can test your level.
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Michael Kyle
[This message has been edited by michael_kyle (edited May 30, 2003).]
michael_kyle
05-30-2003, 09:44 PM
Skyline, I use JkEdit too, and if it is not too much trouble, could you email me and let me know how you made that lighting so exact that it looks like it is following a line and give a shadow looking effect.
You can email me at mailto:elements783@yahoo.comelements783@yahoo.com</A>
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Michael Kyle
Skyline
05-31-2003, 04:02 AM
I dont think its true what most people say about JKEdit being slower than JED. All I have to say is if your good at the program, and know what to do and know were things are. You can be just as fast as JED, I only worked on this level for not even 2 days,or should I say nights, my comp keeps over heating and my comp frezzs up so I have to wait tell night to work on my level cause its so **** hot over here.
I didnt make this thread for people to fight over witch editor is better.Its not about the programes at all,its all about the level and things we create with them
just my two cents http://forums.massassi.net/html/tongue.gif
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i don't think most of those cleaves should be a problem. they're mostly surface cleaves which is how he got the awesome lighting. i've tried that technique but i didn't quite get it like you did. i'm not too certain about the new room on the bottom right of the pic. that might get a little messy.
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Cool Matty
05-31-2003, 08:53 AM
<font face="Verdana, Arial" size="2">Originally posted by Jake:
i don't think most of those cleaves should be a problem. they're mostly surface cleaves which is how he got the awesome lighting. i've tried that technique but i didn't quite get it like you did. i'm not too certain about the new room on the bottom right of the pic. that might get a little messy.
</font>
Yes, but if I recall my JK Editing for N00bs class correctly, if you have more than 24 vertices on a surface, it'll cause big trouble. That staircase he has looks quite tempting.
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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
Skyline
05-31-2003, 12:02 PM
<font face="Verdana, Arial" size="2">Originally posted by Cool Matty:
Yes, but if I recall my JK Editing for N00bs class correctly, if you have more than 24 vertices on a surface, it'll cause big trouble. That staircase he has looks quite tempting.
</font>
Im keeping a close lookout on the surface count. But everthing is running real smooth right now.Im real happy with the results.
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Blood Asp
05-31-2003, 03:53 PM
i'll say this much. it looks ok. you have a lot of fragmented lighting. the environment is rich, but it is extremely plain. if you can pull off such clean-looking maps, why not push yourself and make them more detailed?
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Current Maps (http://www.massassi.net/cgi-bin/search/search.cgi?Range=All&Format=Standard&Terms=Blood+Asp)
All's well that ends well; if it ever ends at all.
i think your level looks good. i can tell where you pay attention to detail is in the lighting. if the layout runs well and the gameplay is smooth, go with it. even if it is a bunch of boxes, it has a nice look to it.
i believe lighting is the utmost important thing in making a level look good. that's not saying good lighting makes a good level, but that it makes a cool lookin' level. i think there's someone out there who added a whole bunch of volumetric lighting (casts shadows) and bump mapping (very related to lighting) and other stuff to the old first quake engine and it looked freaking awesome, even if the geometry was a little basic.
edit: eh, oops
[This message has been edited by Jake (edited May 31, 2003).]
Skyline
06-01-2003, 02:10 AM
The reason why it looks plain is Because I just started the level, and im not concerned about detail as of not, Im only concertating on is what kind of rooms I want, were I want them to be and not last or the least....LIGHTING! makeing lighting like that and trying to detail "A" room can make a man go insane.
Btw...everthing you see in the level is archi, ther is only one 3DO in the and thats the player model.
Ill have more pics soon when more "detailed" rooms are completed
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[SF]pjb
06-01-2003, 12:36 PM
i tryed the demo of JKedit and used JED when i ahd no idea about either (and had not foudn massassi :P) and hell, JED is far easyer for me http://forums.massassi.net/html/biggrin.gif)
24 vertexises in eatch surface is no probelem, as i use a totaly different system for my lighting, if you make a surface where you wnat your shadow to be (by cleaveing teh sector) and give it teh "blocks light" flag it blocks any light, it amkes reliable shaddows everythime http://forums.massassi.net/html/biggrin.gif
-kicks JKedit demo back to life-
you know, if i work darn hard on a room for a while i might get the SotD. i msut. as tehn ppl will listen to me http://forums.massassi.net/html/smile.gif
p.s. has any one counted the number of http://forums.massassi.net/html/wink.gif simlies in thsi post? its massive comparited to other smilies. http://forums.massassi.net/html/redface.gif
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I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's (http://www.geocities.com/SF_PJB1)
-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO
Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
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