My map worked perfectly. Then I added 2 rooms, and, compiled and tested. When I started the level, I got error messgaes. I opened my console, this was in it:
WARNING generate Permanent Shader - MAX SHADERS(1024)hit(overflowed by 234)
And I had these messages about 20... each had different number at the overflowed thing... The result? The result is, that ALL my officers, workers, kyle, turrets, cameras, all of them are untextured, having the texture the game engine put on if it doesn't find right texture... What's going on?
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WARNING generate Permanent Shader - MAX SHADERS(1024)hit(overflowed by 234)
And I had these messages about 20... each had different number at the overflowed thing... The result? The result is, that ALL my officers, workers, kyle, turrets, cameras, all of them are untextured, having the texture the game engine put on if it doesn't find right texture... What's going on?
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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.