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ForumsJedi Outcast and Jedi Academy Editing Forum → Max shaders?!?!
Max shaders?!?!
2003-08-28, 8:30 PM #1
My map worked perfectly. Then I added 2 rooms, and, compiled and tested. When I started the level, I got error messgaes. I opened my console, this was in it:
WARNING generate Permanent Shader - MAX SHADERS(1024)hit(overflowed by 234)
And I had these messages about 20... each had different number at the overflowed thing... The result? The result is, that ALL my officers, workers, kyle, turrets, cameras, all of them are untextured, having the texture the game engine put on if it doesn't find right texture... What's going on?

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-28, 8:51 PM #2
Sine had this problem. He got around it. Try asking him.

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In case you didn't notice in the post above; my English teacher is NOT my best friend...
2003-08-29, 12:01 AM #3
Mailed to sine, haven't got answer yet... Oh, and I got ANOTHER error... I entered to my new room, and this is what error message it keeps showing all the time:
WARNING: RE-add poly to scene: NULL poly shader
so wtf is this error then?

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-29, 12:59 AM #4
Got it atlast working... deleted the room and made it again... Now it works.

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-29, 1:22 AM #5
I get the same thing, though I'm not just going to remake the new part of the level since it took me half a week to make it...

[http://www.xs4all.nl/~ceekelen/shot0054.jpg]
[http://www.xs4all.nl/~ceekelen/shot0055.jpg]

(crap! forgot to resize...)

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2003-08-29, 2:04 AM #6
I think the problem with me was my fx_trailer... Or some shader problem. try to delete what you just made at you rlevel... though half-wekks work is LOT...

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-29, 10:04 AM #7
hmmm..
this is a long shot but are any of your textures bigger than 1024?

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On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
Immorality- 1 Cor. 6:18, 2 Tim. 2:22
Impure thoughts- Col. 3:2, Phil. 4:8
Alcohol- Eph. 5:18, Prov. 20:1
Anger- Gal. 5:22, Porv. 20:3
Pride- 1 Peter 5:5, Dan. 4:37
Worry- 1 Peter 5:7, Phil. 4:7-6
speech- James 1:26, Eph. 4:29-5:2
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2003-08-29, 10:20 AM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Heke7:
I think the problem with me was my fx_trailer... Or some shader problem. try to delete what you just made at you rlevel... though half-wekks work is LOT...

</font>


Hlaf week?? A LOT?!?! Womq. Get real. It isn't long at ALL. I had to remake a map that took me two months. And then, the remake got corrupted by a virus. So stop feeling sorry for yourself, vedder... [http://forums.massassi.net/html/tongue.gif]

(Je doet me bijna denken aan ene heer Fortuyn!!)

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In case you didn't notice in the post above; my English teacher is NOT my best friend...
2003-08-29, 11:08 AM #9
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicX:
Hlaf week?? A LOT?!?! Womq. Get real. It isn't long at ALL. I had to remake a map that took me two months. And then, the remake got corrupted by a virus. So stop feeling sorry for yourself, vedder... [http://forums.massassi.net/html/tongue.gif]

(Je doet me bijna denken aan ene heer Fortuyn!!)
</font>

maby he works faster than you


------------------
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
Immorality- 1 Cor. 6:18, 2 Tim. 2:22
Impure thoughts- Col. 3:2, Phil. 4:8
Alcohol- Eph. 5:18, Prov. 20:1
Anger- Gal. 5:22, Porv. 20:3
Pride- 1 Peter 5:5, Dan. 4:37
Worry- 1 Peter 5:7, Phil. 4:7-6
speech- James 1:26, Eph. 4:29-5:2
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2003-08-29, 1:20 PM #10
Every unique lightmap + shader combination generates an internal shader, so actual SHADER text files bear no effect.

Make func_groups of brushes that only need to receive low detail shadows, give them the key "_lightMapScale" and a scale value. 2 is twice the size, half the resolution. 0.5 is half the size, twice the resolution.

I think there's a way to enable vertex lighting on func_groups, ask Sine_Nomen about that. If not, you do it through a shader.

Also, I recall James Monroe posting some JA code on LucasForums. I believe that in SP, the max shaders is 8192, and in MP, is 16384, but I may be confusing these #defines with something else, I'll look it up later.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-29, 1:59 PM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicX:
Hlaf week?? A LOT?!?! Womq. Get real. It isn't long at ALL. I had to remake a map that took me two months. And then, the remake got corrupted by a virus. So stop feeling sorry for yourself, vedder... [http://forums.massassi.net/html/tongue.gif]

(Je doet me bijna denken aan ene heer Fortuyn!!)

</font>


Half a week is a lot longer if before that you haven't edited in 2 months... And besides I was more referring to the fact that I wasn't going to redo it no matter what. But I doubt it will be needed to redo it anyway, there [must be/is] some other way.

(En wat heeft Fortuyn daar mee te maken :confused [http://forums.massassi.net/html/smile.gif]

Emon: I'll look into that, seems a bit confusing now, but it'll probably make more sense when I'm not tired and intoxicated.
{I know where to find you}

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.

[This message has been edited by ZOOIkes (edited August 29, 2003).]
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2003-08-29, 7:55 PM #12
for the halfweek thing, any of my projects have never lasted even a month...(but you can see the reslut in my levels... [http://forums.massassi.net/html/frown.gif])
But my project which I'm doing now will propably last a month or two... and half-week is a lot for me. Sometimes, I edit like 5-7 hours a day.(Not ususally) It makes a lot of work and if all that just goes out, it's a lot.

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-29, 11:27 PM #13
Sine answered me, and I know how to solve your problem. Give a key to worldspawn: _lightmapscale and value:2
you can try 3 and 4 too, but 2 did work with me. Try it.

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-29, 11:29 PM #14
my lightmapscale is usually a lot less.. 0.25, gives beautiful shadows [http://forums.massassi.net/html/biggrin.gif]

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In case you didn't notice in the post above; my English teacher is NOT my best friend...
2003-08-30, 12:23 AM #15
Yeah, but if you got lot's of shaders, you soon don't see all shaders, and npc's and weapons won't be textured... the larger the lightscale, is the blockier light's it casts... [http://forums.massassi.net/html/frown.gif]

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-30, 5:27 AM #16
Do not add that to worldspawn, it will cut shadow detail in half all over your map! Add it to func_groups that don't need a lot of shadow detail.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-30, 10:36 PM #17
That was what sine told me to do, and at least, I don't see any dramatic change in the lightning...

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-09-02, 6:11 PM #18
JA's SP shader limit is eight times as high, and the MP one sixteen times as high. Eventually, hopefully, you'd be using the MP engine for SP mapping, so you'll have even more room.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

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