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| Title: Inventory question | |
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Registered User
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How do you make it so the player must have the blue key in order for the block of the if statement to be executed?
Basically, I want: If player has blue key do this else, say "locked" ------------------ Antilles JK & MotS Level Reviewer The Admiral's Commmand Chamber [This message has been edited by Antilles! (edited February 10, 2001).]
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Antilles JK & MotS Level Reviewer The Admiral's Commmand Chamber |
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Registered User
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Open up the humongous .gob file in your resource directory with a program like ConMan (available here or at Code Alliance), go to the misc folder, and extract items.dat. Then look for the blue key's bin number, and fill that in for the second parameter in Gunny's code above.
-Jipe |
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