is there a way to change models with parsarg? i think pars arg messes around with templates so i tries ParseArg(model3d, newmodel) and it didnt work. i have to change a ot of models in the cog and set thingmodel only works 14 times every cog. i know there is a way around it
is there a way i can have one cog that says
if((getthingmodel) == 1 or (getthingmodel) == 2
{sendmessage(activated, cog1)
}
if((getthingmodel) == 3 or (getthingmodel) == 4
{sendmessage(activated, cog2)
}
so tht cog one and cog two both have the setthingmodel operations and the main cog is just a directing thing so it changes to the right skin?
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:þ uh i dunno
is there a way i can have one cog that says
if((getthingmodel) == 1 or (getthingmodel) == 2
{sendmessage(activated, cog1)
}
if((getthingmodel) == 3 or (getthingmodel) == 4
{sendmessage(activated, cog2)
}
so tht cog one and cog two both have the setthingmodel operations and the main cog is just a directing thing so it changes to the right skin?
------------------
:þ uh i dunno
:þ uh i dunno
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hmm ill try the first idea with the redirector cog
). Hey, it's your problem. Now, if I could get my hands on those 3do's I could probably figure it out... in a weapons .cog and an item .cog I made I found that SetThingModel() works up to an infinite number of times OVER and OVER and OVER again and again. Post on whether you want me to make the .cog for you and I will e-mail you, since I didn't put my real e-mail address in this forum's registration page (I don't like giving out addresses for any and all to see!) By the way, there is a GLARING problem with your .cog when you did it this way: