is there a way to change models with parsarg? i think pars arg messes around with templates so i tries ParseArg(model3d, newmodel) and it didnt work. i have to change a ot of models in the cog and set thingmodel only works 14 times every cog. i know there is a way around it
is there a way i can have one cog that says
if((getthingmodel) == 1 or (getthingmodel) == 2
{sendmessage(activated, cog1)
}
if((getthingmodel) == 3 or (getthingmodel) == 4
{sendmessage(activated, cog2)
}
so tht cog one and cog two both have the setthingmodel operations and the main cog is just a directing thing so it changes to the right skin?
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:þ uh i dunno
is there a way i can have one cog that says
if((getthingmodel) == 1 or (getthingmodel) == 2
{sendmessage(activated, cog1)
}
if((getthingmodel) == 3 or (getthingmodel) == 4
{sendmessage(activated, cog2)
}
so tht cog one and cog two both have the setthingmodel operations and the main cog is just a directing thing so it changes to the right skin?
------------------
:þ uh i dunno
:þ uh i dunno