Once again I am requesting a cog. As i've said over and over, I'm terrible with cog. Anyhow, here's what I need...
I need a cog that will change a friendly's .ai file to Gan_soldiermove.ai upon seeing an enemy. Once the enemy dies, it should return back to pedroam.ai. it should be able to switch back to GAN_soldiermove if it sees a new enemy.
*NOTE* This is for MotS. I need this so that I can use the "sidekick" cog to have the friendly follow the player around.
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You should know my title by now, but if you didn't, it's
_,-'The Bazooka Floydist'-,_
"Troops, don't fire till you see their eye textures switch from affine to perspective!"
"If you're takin' your girlfriend out tonight, you'd better park your car well out of sight. For if they catch you in the backseat trying to pick her locks, they're gonna send you to mother in a cardboard box, you'd better run[-run-run-run]!"~Pink Floyd, from "Run Like Hell"
I need a cog that will change a friendly's .ai file to Gan_soldiermove.ai upon seeing an enemy. Once the enemy dies, it should return back to pedroam.ai. it should be able to switch back to GAN_soldiermove if it sees a new enemy.
*NOTE* This is for MotS. I need this so that I can use the "sidekick" cog to have the friendly follow the player around.
------------------
You should know my title by now, but if you didn't, it's
_,-'The Bazooka Floydist'-,_
"Troops, don't fire till you see their eye textures switch from affine to perspective!"
"If you're takin' your girlfriend out tonight, you'd better park your car well out of sight. For if they catch you in the backseat trying to pick her locks, they're gonna send you to mother in a cardboard box, you'd better run[-run-run-run]!"~Pink Floyd, from "Run Like Hell"
Clarinetists, unite!
-writer of Bloodwing
(a work in progress)
-writer of Bloodwing
(a work in progress)