I am trying to make a cog that will kill the player, make him invisible, and create templates when he is hit by a specific template... I tried to make a cog for this.. but i have very little cog knowledge. I tried to tag this onto the shot template.. it didn't work.. here's what i had:
If anyone knows how to do this. Please help me. I am in need of it.
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SDÅ_Lªkútí
[This message has been edited by SDA_Lakuti (edited September 29, 2000).]
Code:
# # ROCKET.COG # # Blows character to little bits if hit with rocket. # symbols thing victim local template carnage=+carnage local template blood1=+blood local template blood2=+blood2 local sound splat=landhard01.wav message touched end # ======================================================================================== code touched: PlaySoundThing(splat, victim, 1, -1, -1, 0); if (victim != -1)CreateThing(carnage, victim); if (victim != -1)CreateThing(blood1, victim); if (victim != -1)CreateThing(carnage, victim); if (victim != -1)CreateThing(blood2, victim); KillPlayer(victim, 0); SetThingGeoMode(victim, 0); return; # ======================================================================================== end
If anyone knows how to do this. Please help me. I am in need of it.
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SDÅ_Lªkútí
[This message has been edited by SDA_Lakuti (edited September 29, 2000).]
SDÅ_Lªkútí