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ForumsCog Forum → Halo JK
Halo JK
2000-10-04, 7:43 AM #1
Coooggerrrss !!!It is possible to make mp levels in which you can really pilot custom cave atcts atats or tiebomber? I know that you can edit cave atct 3dos but i dont know if a cogger can edit a "directional" cog that allow you to pilot this cave 3do. For the shooting i think it is good the normal turret cog so the problem is only to to give a direction in the space of the level to this 3 do like you can do with walkplayer. In this way a player drives the atat and another shoots to an enemy. Coggerrrssss i neeed your heeeelp for "Halo" jk mod!!!!!!
2000-10-04, 12:00 PM #2
do you wanna have them always be the walker, or only if they activate the thing? If always, its in the template. otherwise:
Code:
SetThingModel(player, walker_model);
ParseArg(player, "puppet=walker.pup");


And probably change the sound and movesize, and a bunch of other stuff too, all in the parseArg line, add it like in the template...

------------------
There are no evil coggers, only evil cogs...

[url="mailto:no_oneatall@hotmail.com"]mailto:no_oneatall@hotmail.com[/url]no_oneatall@hotmail.com</A>
ICQ 81116825
===========================================
Evil Cog master of the Western TC!
cogs dont kill people. people kill people...

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ICQ 81116825
==============================================
((Evil Cog Master))
2000-10-04, 4:46 PM #3
when i saw the topic i thought: huh , jedi knight NIN album? (=

peace.
-Dormouse
Also, I can kill you with my brain.

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