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ForumsCog Forum → changing puppets with ParseArg
changing puppets with ParseArg
2000-10-04, 5:09 AM #1
this only works 2-3 times for me, then the latest changement remains...is there an other way to change a puppet file?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2000-10-04, 12:03 PM #2
if it doesnt have to have other cogs reference it, just have a bunch of templates that are exactly the same and create the new one you need and destroy the old one... and could even have the thing number stored in a bin so other cogs could get it like that... not for player, however...

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There are no evil coggers, only evil cogs...

[url="mailto:no_oneatall@hotmail.com"]mailto:no_oneatall@hotmail.com[/url]no_oneatall@hotmail.com</A>
ICQ 81116825
===========================================
Evil Cog master of the Western TC!
cogs dont kill people. people kill people...

mailto:no_oneatall@hotmail.comno_oneatall@hotmail.com</A>
ICQ 81116825
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((Evil Cog Master))
2000-10-04, 12:18 PM #3
unfortunately, it is for players...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2000-10-05, 10:21 AM #4
other suggestions?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2000-10-05, 12:29 PM #5
None I believe, think of a way so you don't have to rotate puppets alot, some compromising to your idea is sometime needed.

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http://millennium.massassi.net/ - Millennium
2000-10-05, 3:53 PM #6
try something like this:


Code:
symbols

message     startup

model    newguy=NewPlayer.3do           local


#============================================

code

startup:

if (GetThingModel(player) ==newguy)
ParseArg(player, "puppet=newpup.pup");



that help?

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SDÅ_Lªkútí
SDÅ_Lªkútí
2000-10-06, 4:38 AM #7
no, this does not work. My problem is not the cog, but the fact, that you can't change the puppet files more than three times...anyway, thanks...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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