Here's the deal.. I have my ghost, my walkplayer, and my console in an untextured box of doom. I have the frames set on the ghost and the cog applied to the ghost.. here is the cog:
Whats wrong with it?!
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I'm better than you!
(The Pit)
It 0wnz0rz j00
Code:
# Moves a camera around when the thing # gets activated #Created by Hebedee #Not supported by lucasarts # # symbols message activated thing cam thing console thing player local flex camspeed int done=0 local int Player local int check local end code activated: if (done == 0) { check = GetSenderRef(); if (check == console) { player = GetLocalPlayerThing(); SetActorFlags(player, 0xa00000); StopThing(player); SetCameraFocus(0, cam); MoveToFrame(cam, 1, camspeed); sleep(1.2); MoveToFrame(cam, 2, camspeed); sleep(0.2); MoveToFrame(cam, 3, camspeed); sleep(0.2); MoveToFrame(cam, 4, camspeed); sleep(0.2); MoveToFrame(cam, 5, camspeed); sleep(0.2); MoveToFrame(cam, 6, camspeed); sleep(0.2); MoveToFrame(cam, 7, camspeed); sleep(0.2); MoveToFrame(cam, 8, camspeed); MoveToFrame(cam, 9, camspeed); sleep(1.2); SetCameraFocus(0, player); CycleCamera(); DestroyThing(cam); ClearActorFlags(Player, 0xa00000); } } return; end
Whats wrong with it?!
------------------
I'm better than you!
(The Pit)
It 0wnz0rz j00