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ForumsCog Forum → mods to kyle.cog
mods to kyle.cog
2000-10-17, 6:54 PM #1
I am pretty inexperienced when it comes to cog, but I have figured out what I need to do to the cog. kyle.cog has a spot where it tells jk to clear force powers and stuff... I need it to also clear bin 48, the bluekey. I have tried inserting the code setinv(player, 48, 0) and setinvavail(player, 48, 0) into the code... but haven't figured out the right place to put it I guess, and it doesn't work right. Where exactly would I insert it? Am I right in using those codes? PLease let me know. [http://forums.massassi.net/html/smile.gif]
2000-10-18, 4:56 AM #2
use the first command and place it at the end of the killed: message...
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