Hi.
This cog works only once (i.e. it damages the player when he touches one of the 3 fans) but after he's been killed once, it doesn't do anything any longer. What's more. JK starts to behave rather strange (e.g. ForceJump-dots appearing around the player all the time, player not taking damage from explosions)
It's MP, btw.:
Any idea? Sorry, I know nearly nothing about cogging.
Cheers,
Goofz
This cog works only once (i.e. it damages the player when he touches one of the 3 fans) but after he's been killed once, it doesn't do anything any longer. What's more. JK starts to behave rather strange (e.g. ForceJump-dots appearing around the player all the time, player not taking damage from explosions)
It's MP, btw.:
Code:
symbols
thing fan1
thing fan2
thing fan3
flex damage_amount
int dummy local
message touched
end
code
touched:
if ((GetSenderId=fan1) | | (GetSenderId=fan2) | | (GetSenderId=fan3))
{
player = GetLocalPlayerThing();
dummy = DamageThing(player, damage_amount, 0x01, player);
}
Return;
endAny idea? Sorry, I know nearly nothing about cogging.
Cheers,
Goofz
)