Hi.
This cog works only once (i.e. it damages the player when he touches one of the 3 fans) but after he's been killed once, it doesn't do anything any longer. What's more. JK starts to behave rather strange (e.g. ForceJump-dots appearing around the player all the time, player not taking damage from explosions)
It's MP, btw.:
Any idea? Sorry, I know nearly nothing about cogging.
Cheers,
Goofz
This cog works only once (i.e. it damages the player when he touches one of the 3 fans) but after he's been killed once, it doesn't do anything any longer. What's more. JK starts to behave rather strange (e.g. ForceJump-dots appearing around the player all the time, player not taking damage from explosions)
It's MP, btw.:
Code:
symbols thing fan1 thing fan2 thing fan3 flex damage_amount int dummy local message touched end code touched: if ((GetSenderId=fan1) | | (GetSenderId=fan2) | | (GetSenderId=fan3)) { player = GetLocalPlayerThing(); dummy = DamageThing(player, damage_amount, 0x01, player); } Return; end
Any idea? Sorry, I know nearly nothing about cogging.
Cheers,
Goofz