In my new MP level (that is ready to be released save for this last problem!!) I need a new kyle.cog to make sure that the player loses the blue key when he dies. That works fine for just the host, but when another player gets the key they can't use it until the host has it, and they cannot use it when the host loses it. So the code to take away the key...
...is not enough. I noticed that the red key cog has the code player == GetSourceRef(); Will placing this before the former code properly define to JK what player should lose the key? Or am I going about this entirely wrong?
Code:
SetInv(player, 47, 0); SetInvAvailable(player, 47, 0);
...is not enough. I noticed that the red key cog has the code player == GetSourceRef(); Will placing this before the former code properly define to JK what player should lose the key? Or am I going about this entirely wrong?