I'm writting a cog that changes your player model when an item is activated. That is working fine. The problem comes when I need to set the original player model back. I've been using:
original = GetThingModel(player);
to try and get the 3do and then:
SetThingModel(player, original);
to set it back, but I keep turning the player into a 3do of a beam. I know that I'm missing the 3do name in the first part, but I am not sure how to do it. I tried:
original = GetThingModel(player, ());
but obviously, that just messed up the whole cog. Any help will be greatly appreciated.
original = GetThingModel(player);
to try and get the 3do and then:
SetThingModel(player, original);
to set it back, but I keep turning the player into a 3do of a beam. I know that I'm missing the 3do name in the first part, but I am not sure how to do it. I tried:
original = GetThingModel(player, ());
but obviously, that just messed up the whole cog. Any help will be greatly appreciated.