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ForumsCog Forum → Frame cog
Frame cog
2000-11-15, 2:32 PM #1
me again, looking for yet another basic cog...

Simply, the cog needs to move a thing (light1.0) around 4 frames. Begins on startup.

See, it's rather basic, isn't it. AIFramepatrol just didn't move it, and I couldn't find another cog in JK that would. I hope someone can help me.

------------------
You should know my title by now, but if you didn't, it's

_,-'The Bazooka Floydist'-,_

"Troops, don't fire till you see their eye textures switch from affine to perspective!"
"You've got to be trusted by the people that you lie to, so when they turn tehir backs on you, you have a chance to put the knife in" Pink Floyd, from "Dogs"
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2000-11-15, 4:11 PM #2
is it an actual THING or is it a light?
2000-11-15, 5:34 PM #3
Code:
symbols

message   startup

flex   moveSpeed

thing   light

end

code

startup:

Sleep(2);
MoveToFrame(light, 1, moveSpeed);
Sleep(2);
MoveToFrame(light, 2, moveSpeed);
Sleep(2);
MoveToFrame(light, 3, moveSpeed);
Sleep(2);
MoveToFrame(light, 4, moveSpeed);

return;

end


Just follow basic procedure for adding frames, make sure you get numframes right (you should have 5.. starting position and the other 4 that the thing moves to) and that you add all 5 frames as frame values in Jed..

-Jipe
2000-11-16, 12:36 AM #4
Thanks, jibe. And yes heeb, it was an actual thing.
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)

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