I'm working on a COG that makes it so that the controls and camera in MotS are more action/adventure-gamish (like Mario 64, Zelda 64, Banjo-Kazooie...).
I've got the camera done, but I can't get Kyle to move right. I've tried using SetThingThrust(), but it only seems to work when the forward key is pressed. I also tried AddThingVel() in a pulse, but then the speed at which Kyle walks is framerate dependent.
Any suggestions?
I've got the camera done, but I can't get Kyle to move right. I've tried using SetThingThrust(), but it only seems to work when the forward key is pressed. I also tried AddThingVel() in a pulse, but then the speed at which Kyle walks is framerate dependent.
Any suggestions?