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ForumsCog Forum → Projectile Speed
Projectile Speed
2000-11-18, 4:38 PM #1
Ok I'm Working On A MOD And I Need To KNow How To Speed Up A Weapons Projectile To Be Fast!
Like The Beretta From "GaS"
Can Anyone Point Me In the Right Direction?

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"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."

John 3:16
"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."

John 3:16
2000-11-18, 7:45 PM #2
In the template the vel=(...) is the speed use the middle one to make it go foward.

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Keith: "Perhaps there was an age in which people had Knowledge of Magic..."
Keith: "Perhaps there was an age in which people had Knowledge of Magic..."
JK cogs
2000-11-19, 6:17 AM #3
there are a few ways to do it, but making a new template is the best way and then just use teh vel= whatever

here are some other ways:
in the weaponcog after the fireprojectile line:
SetThingVel(dummy, 50); //dummy should be the projectile
or
ParseArg(dummy, "vel=50"); //this doesnt work on MP though

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-GB
I dream in COG, It's easy as VectorX VectorY VectorZ, linkid=1 linkid=2 linkid=3!
I'm just an old man with a skooma problem.

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