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ForumsCog Forum → Gosh I hate space travel. (Cog probs)
Gosh I hate space travel. (Cog probs)
2000-11-24, 7:27 PM #1
Okay, I am writing a cog that should upon activating a thing called ship. Teleport the actor to a ghost for a flex amount of time. Then teleport it to yet another ghost and move the ship to the location. I thought about doing it like so.

after teleporting the actor do a movething to frame and give exact quardenents.
Problem is I am not sure how to go about making it so the ship stays there untill activated again and then it is moved to the first set of quardanents.

Im not very far I am still deciding on which symbols to use. I am open for suggestions or code snipplets that might help ?

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[This message has been edited by Loki (edited November 24, 2000).]
2000-11-25, 5:34 PM #2
That sounds kewl. Why don't you teleport the player into another sector that has another teleportation cog assigned to it, but have it wait your flex amount of time before it teleports him.

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mohh

"Seen it all, done it all, can't remember most of it."

mohh

"Seen it all, done it all, can't remember most of it."

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