Okay, I'm trying to apply force to a player with a non-stable vector (in a pulse), but it doesn't seem to be working. Here's the code I have:
ApplyForce(player, VectorSub(GetThingPos(ai), GetThingPos(player)), 150);
Can anyone help? Thanks. BTW, does anyone know how an AI can figure out how to straife?
- sqmagellan
ApplyForce(player, VectorSub(GetThingPos(ai), GetThingPos(player)), 150);
Can anyone help? Thanks. BTW, does anyone know how an AI can figure out how to straife?
- sqmagellan