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ForumsCog Forum → Problems with JumpToFrame
Problems with JumpToFrame
2000-12-26, 12:10 PM #1
I'm currently trying to do transport a thing with the use of JumpToFrame(to spare ghost object for transporting)... I've tried the following, but it just refuses to work...

Quote:
JumpToFrame(Testie, 0, 0);


This is from a test-level. The Thing Testie must go to frame 0 which is located in sector 0. But the thing refuses to move.

What IS interesting to note is that a ghost object will move with JumpToFrame... but how can I do it with a civilian Thing?

Thanks in advance.

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Ruben van der Leun / burrie

And all the girlies say I'm pretty fly for a Jedi...
The answer is maybe.
2000-12-26, 12:23 PM #2
Well, I don't trust JumpToFrame() too much myself, instead, I use something like this:

MoveToFrame(camera, 1, 9999);

But, I believe there is something else that needs to be added to JumpToFrame() to get it working, but I'm not too sure what.
2000-12-27, 8:15 AM #3
Well, JumpToFrame(Testie, 0, 0); works, but only with cameras.

And MoveToFrame won't work, because I want a civilian to be transported to another frame.

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Ruben van der Leun / burrie

And all the girlies say I'm pretty fly for a Jedi...
The answer is maybe.
2000-12-27, 9:05 AM #4
try using TeleportThing(); to put him really close to his frame, and then do move to frame
I'm just an old man with a skooma problem.
2000-12-27, 10:41 AM #5
That might work, but is not what I need. I want to use JumpToFrame to lessen the numbers of things.

------------------
Ruben van der Leun / burrie

And all the girlies say I'm pretty fly for a Jedi...
The answer is maybe.

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