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ForumsCog Forum → Editing the IR Googles
Editing the IR Googles
2000-12-24, 10:01 AM #1
Is it possible to change the color of the IR Googles so that it is a dark red with an incresed targeting range and infinite battery? When I mean increased targeting I mean you are able to see the little circles around the person from like 100 yards away.
2000-12-24, 7:04 PM #2
yes
And meanwhile the bus with legs has destroyed half of disneyland . . . and nobody cares!
2000-12-26, 5:22 AM #3
Right, and how do you do that?
2000-12-28, 9:25 AM #4
well.. remove the SetInv part of it from the cog, and to make you be able to see farther improvise on the Zoom Tutorial at Millenium.

------------------
I am lost. Help me find my way back home to sanity.
2000-12-28, 10:21 AM #5
i think you totally misunderstood the question, Heeb.

he doesnt want zoom, just targeting reticle and a different color:
effectHandle = newColorEffect(1, 0, 0, 0, 0, 0, 0, 0, 0, 1.0);
there is your color, replace that in the cog.

ill see if i can find how to do the targets, i havent ever done it before.
I'm just an old man with a skooma problem.
2000-12-28, 10:26 AM #6
well, just look at the force pull or grip cogs to do that, its just some copy/pasting really...and get rid of other stuff you dont need.
I'm just an old man with a skooma problem.
2000-12-28, 12:26 PM #7
okeyday. I've been working a lot with targets recently and..
Code:

   // Search for all players and actors.
   potential = FirstThingInView(player, 80, 100, 0x404);
   while(potential != -1)
   {
      if(
         HasLOS(player, potential) &&
         (potential != player) )
         {
         dot = ThingViewDot(GetSenderRef(), potential);
         if(dot > maxDot)
         {
            victim = potential;
            maxDot = dot;
         }
      }
 //find another enemy thats the next 
//thing that the person sees in the field of 
//view
potential = NextThingInView();
   }

   // If we have a victim...
if((victim != -1))
{
	//change those to whatever color you want	
jkSetTargetColors(4, 5, 6);
	jkSetTarget(victim);
//do stuff with your victim here	
}
else
{
	jkEndTarget();
}
}
return;



[This message has been edited by Hebedee (edited December 28, 2000).]

[This message has been edited by Hebedee (edited December 28, 2000).]

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