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ForumsCog Forum → I'm First!!!!!
I'm First!!!!!
2001-01-06, 7:29 AM #1
I'm the first one to post on the cog forum, YAAYY! To make this go by rules, could i make a cog to show me as the first person to post on the new cog forum in JK?
It's the little things in life that make it a living hell.

Join the Dark Jedi Brotherhood:
http://www.darkjedibrotherhood.com

---MGamer07---
2001-01-06, 7:52 AM #2
OH YEA, 2ND BABY!

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2001-01-06, 8:33 AM #3
Now I am going to demonstrate my foolishness by posting the first cog script on the Massassi formus:

Code:
symbols

message startup

end

code

startup:
Print("BWAHAHAHAH");

end
No signature for you.
2001-01-06, 9:28 AM #4
Hey! This isnt about cog! grr..
2001-01-06, 12:42 PM #5
hehe, i am the 4th. [http://forums.massassi.net/html/biggrin.gif]
2001-01-06, 6:53 PM #6
And I'm the 5th...

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http://millennium.massassi.net/ - Millennium
2001-01-06, 9:30 PM #7
and ill be the first to post a working cog:
Code:
symbols
message startup
end

startup:
Print("g00nb003y r0x0rs j00!!!");
Return;
end 
I'm just an old man with a skooma problem.
2001-01-07, 8:57 AM #8
What? They got rid of all the posts? Crap.

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Together we stand.
Divided we fall.
2001-01-07, 11:36 AM #9
Err, forget I said that [http://forums.massassi.net/html/smile.gif]
I had it set to view topics for last 2 days. Of course there were no threads [http://forums.massassi.net/html/smile.gif]

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Together we stand.
Divided we fall.
2001-01-08, 5:06 PM #10
Code:
symbols
message startup
end
code
startup:
print("hahahahaha");
return;
end


And I'm the first to write a cog that actually works!

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http://millennium.massassi.net/ - Millennium
2001-01-09, 2:21 AM #11
Code:
symbols
message     startup
thing       player
thing       target
code

startup:
target = firstthinginview()
Print("Ph34r m3!!");
if(target != player) {
SetLifeLeft(target,0.00);
}
Return;

End 


ph34r m3!!11
2001-01-09, 2:57 AM #12
Ok, this is getting like kids' game but I still go on.

Code:
symbols
thing   poorVictim  local
thing   theGod      local

message startup
message pulse
end

code

startup:


   theGod = GetLocalPlayerThing();
   setpulse(0.01);


   return;


pulse:


   myPoorVictim = FirstThingInView(theGod, 180, 100, 0x404);


   while(myPoorVictim != -1)
   {
      if(myPoorVictim != theGod)
      {
         jkStringClear();
         jkConcatAsciiString("You $uck b4D!!");
         jkStringOutput(myPoorVictim, -1);
      }


      myPoorVictim = NextThingInView();
   }


   return;


end


Hahahaha, mental player booter.

------------------
http://millennium.massassi.net/ - Millennium
2001-01-09, 7:45 AM #13
Dodge this, Hideki:

Code:
symbols

int   yetAnotherGod      local
int   deathToYouAll      local

message   startup
message   pulse

end

code

startup:

yetAnotherGod = GetLocalPlayerThing;
SetPulse(0.01);

return;

pulse:

deathToYouAll = FirstThingInView(yetAnotherGod, 359, 1000, 0x404);

if(deathToYouAll == yetAnotherGod) return;
if(deathToYouAll == -1) return;

DestroyThing(deathToYouAll);
return;

end


Would crash the game after a few seconds though...
No signature for you.
2001-01-09, 10:55 AM #14
Code:
symbols
message    startup
thing      target
code
startup:
target = firstthinginview();
player = GetLocalPlayerThing();
targname = jkStringConcatPlayerName(target); 
Print("Ph34r m3!!");
if(target != player) {
if(GetThingType(target) == 10) {
jkStringConcatAsciiString("I am ph34r3d by "); 
jkStringConcatPlayerName(target); 
jkStringoutput(-3,player);
} 
else {
Target = NextThingInView
Return;
}
}
end
end

  
Return;
End 


[This message has been edited by Hebedee (edited January 09, 2001).]

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