Hi, i just edited this forcefield cog from an LEC cog, i am not that good at programming it so i took my best shot, the problem is, when the level starts, the forcefields are turned on, i want it so the forcefields are off when the level starts, and they can be turned on by the switch, can anyone point out how to do this, the cog follows:
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Code:
# Jedi Knight Cog Script # # Multifieldswitch.cog # # This script operates up to 10 forcefield surfaces that damages # the player and can be turned on/off by a switch. Very handy for security system type things # It also sets this surface to be nomove and translucent. # # [EL3CTRO] # # 24/01/2001 # # (C) 2001 EL3CTROPROSE Software. All Rights Reserved # ======================================================================================== symbols message startup message damaged message activated message touched message timer sound poweroff=activate04.wav local sound poweron=activate01.wav local sound hitsurf=ForceFieldHit01.wav local surface switch linkid=1 surface switch1 linkid=1 surface damsurf0 linkid=3 mask=0x448 surface damsurf1 linkid=3 mask=0x448 surface damsurf2 linkid=3 mask=0x448 surface damsurf3 linkid=3 mask=0x448 surface damsurf4 linkid=3 mask=0x448 surface damsurf5 linkid=3 mask=0x448 surface damsurf6 linkid=3 mask=0x448 surface damsurf7 linkid=3 mask=0x448 surface damsurf8 linkid=3 mask=0x448 surface damsurf9 linkid=3 mask=0x448 flex maxdamage=10.0 flex mindamage=5.0 flex damage=0.0 local flex interval=0.25 local int damaging=1 local int garbage=0 local int garbage2=0 local thing victim local template sparks=+heavysmoke local end # ======================================================================================== code startup: SetWallCel(switch,0); //on ClearAdjoinFlags(damsurf0,2); //no move ClearAdjoinFlags(damsurf1,2); ClearAdjoinFlags(damsurf2,2); ClearAdjoinFlags(damsurf3,2); ClearAdjoinFlags(damsurf4,2); ClearAdjoinFlags(damsurf5,2); ClearAdjoinFlags(damsurf6,2); ClearAdjoinFlags(damsurf7,2); ClearAdjoinFlags(damsurf8,2); ClearAdjoinFlags(damsurf9,2); SetFaceGeoMode(damsurf0,0); //translucent SetFaceGeoMode(damsurf1,0); SetFaceGeoMode(damsurf2,0); SetFaceGeoMode(damsurf3,0); SetFaceGeoMode(damsurf4,0); SetFaceGeoMode(damsurf5,0); SetFaceGeoMode(damsurf6,0); SetFaceGeoMode(damsurf7,0); SetFaceGeoMode(damsurf8,0); SetFaceGeoMode(damsurf9,0); SetSurfaceFlags(damsurf0,16384); //magsealed SetSurfaceFlags(damsurf1,16384); SetSurfaceFlags(damsurf2,16384); SetSurfaceFlags(damsurf3,16384); SetSurfaceFlags(damsurf4,16384); SetSurfaceFlags(damsurf5,16384); SetSurfaceFlags(damsurf6,16384); SetSurfaceFlags(damsurf7,16384); SetSurfaceFlags(damsurf8,16384); SetSurfaceFlags(damsurf9,16384); SurfaceLightAnim(damsurf0, 0.4, 1.0, 0.5); // animate surface SurfaceLightAnim(damsurf1, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf2, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf3, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf4, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf5, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf6, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf7, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf8, 0.4, 1.0, 0.5); SurfaceLightAnim(damsurf9, 0.4, 1.0, 0.5); return; # ........................................................................................ activated: if ((GetWallCel(switch) == 0) && (GetSenderId() == 1)) { PlaySoundPos(poweroff, SurfaceCenter(switch), 1.0, -1, -1, 0 ); PlaySoundPos(poweroff, SurfaceCenter(switch1), 1.0, -1, -1, 0); SetWallCel(switch,1); SetWallCel(switch1,1); //off SetAdjoinFlags(damsurf0,2); //move SetAdjoinFlags(damsurf1,2); SetAdjoinFlags(damsurf2,2); SetAdjoinFlags(damsurf3,2); SetAdjoinFlags(damsurf4,2); SetAdjoinFlags(damsurf5,2); SetAdjoinFlags(damsurf6,2); SetAdjoinFlags(damsurf7,2); SetAdjoinFlags(damsurf8,2); SetAdjoinFlags(damsurf9,2); } else if ((GetWallCel(switch) == 1) && (GetSenderId() == 1)) { PlaySoundPos(poweron, SurfaceCenter(switch), 1.0, -1, -1, 0 ); PlaySoundPos(poweron, SurfaceCenter(switch1), 1.0, -1, -1, 0); SetWallCel(switch,0); SetWallCel(switch1,0); //on ClearAdjoinFlags(damsurf0,2); //no move ClearAdjoinFlags(damsurf1,2); ClearAdjoinFlags(damsurf2,2); ClearAdjoinFlags(damsurf3,2); ClearAdjoinFlags(damsurf4,2); ClearAdjoinFlags(damsurf5,2); ClearAdjoinFlags(damsurf6,2); ClearAdjoinFlags(damsurf7,2); ClearAdjoinFlags(damsurf8,2); ClearAdjoinFlags(damsurf9,2); } return; # ........................................................................................ touched: if ((GetSenderID() == 3) && (damaging == 1)) { PlaySoundPos(hitsurf, SurfaceCenter(damsurf), 1.0, -1, -1, 0 ); victim = GetSourceRef(); damage = (Rand()*(maxdamage - mindamage))+mindamage; DamageThing(victim,damage,0x2,victim); if(!IsMulti()) CreateThing(sparks, GetSourceRef()); damaging=0; SetTimerEx(interval, 1, 0, 0); } else return; # ........................................................................................ damaged: victim = GetThingParent(GetSourceRef()); if((GetParam(1) == 1) && (GetThingType(victim) == 10)) { damage = (Rand()*(maxdamage - mindamage))+mindamage; DamageThing(victim, damage, 0x1, victim); if(!IsMulti()) CreateThing(sparks, GetSourceRef()); PlaySoundPos(hitsurf, SurfaceCenter(damsurf), 1.0, -1, -1, 0 ); SetFaceGeoMode(damsurf0,3); SetFaceGeoMode(damsurf1,3); SetFaceGeoMode(damsurf2,3); SetFaceGeoMode(damsurf3,3); SetFaceGeoMode(damsurf4,3); SetFaceGeoMode(damsurf5,3); SetFaceGeoMode(damsurf6,3); SetFaceGeoMode(damsurf7,3); SetFaceGeoMode(damsurf8,3); SetFaceGeoMode(damsurf9,3); KillTimerEx(2); SetTimerEx(0.5, 2, 0, 0); } else { PlaySoundPos(hitsurf, SurfaceCenter(damsurf), 1.0, -1, -1, 0 ); SetFaceGeoMode(damsurf0,3); SetFaceGeoMode(damsurf1,3); SetFaceGeoMode(damsurf2,3); SetFaceGeoMode(damsurf3,3); SetFaceGeoMode(damsurf4,3); SetFaceGeoMode(damsurf5,3); SetFaceGeoMode(damsurf6,3); SetFaceGeoMode(damsurf7,3); SetFaceGeoMode(damsurf8,3); SetFaceGeoMode(damsurf9,3); KillTimerEx(2); SetTimerEx(0.5, 2, 0, 0); } return; # ........................................................................................ timer: if(GetSenderId() == 1) { damaging=1; } if(GetSenderId() == 2) { SetFaceGeoMode(damsurf0,0); SetFaceGeoMode(damsurf1,0); SetFaceGeoMode(damsurf2,0); SetFaceGeoMode(damsurf3,0); SetFaceGeoMode(damsurf4,0); SetFaceGeoMode(damsurf5,0); SetFaceGeoMode(damsurf6,0); SetFaceGeoMode(damsurf7,0); SetFaceGeoMode(damsurf8,0); SetFaceGeoMode(damsurf9,0); } return; end
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Generating Electro Vibes™ for the masses on Massassi
Go To: HERE
Generating Electro Vibes™ for the masses on Massassi
Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!