Well, let's just say I've got a bit of an interesting question. What I'm looking to do is have a flag over a nice pit or something, that slowly kills the player. (As in toxic waste or something) But the problem with that is, if he dies down there, the flag stays there with him.... sooo.. is it possible to have the flags return to their spawns if they cross into a certain sector or over a certain adjoin? I know they do this when someone dies in a pit, so I guess it's the same principle... If someone could write me up a simple cog that'd do this, I'd be much appreciative. Thanks for the help!
--Gonk
--Gonk