I know I have to edit Kyle.cog to do this but I am unsure where to start. I want to make it so that when an enemy fires at kyle and it hits him it deflects right off like a lightsaber. Does anyone have any ideas?
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if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}
startup: player = GetLocalPlayerThing(); if(!IsMulti()) call init_kyle; // Bubbles if(IsMulti()) { SetTimerEx(4 + 5 * rand(), 2, 0, 0); else SetTimerEx(2 + 5 * rand(), 2, 0, 0); } SetActorFlags(player, 0x2000); Return;
startup: player = GetLocalPlayerThing(); if(!IsMulti()) call init_kyle; // Bubbles if(IsMulti()) SetTimerEx(4 + 5 * rand(), 2, 0, 0); else SetTimerEx(2 + 5 * rand(), 2, 0, 0); SetActorFlags(player, 0x2000); Return;