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ForumsCog Forum → Off Topic (A little): How many Good Coggers are out there?
Off Topic (A little): How many Good Coggers are out there?
2001-01-25, 8:39 AM #1
Not to insult anyone, but how many people are there out there who know how to make cogs WELL? (IE: they understand how most of the verbs work and they can use them in a structured form to make something happen (IE2: Jetpacks, MP C/S cogs, High-Quality Mods, ETC...) I've been bombarded by people who keep asking me how to do cogs (and when I tell them how, finding it to be a complex matter, ask me to do it for them) and I wonder, where are the people who know? VERY few recently released levels use cogs at all (let alone customized cogs) and it's starting to show. Level design is nailed, playabilty is thought of, but people don't seem to understand or are dumbfounded and give up on cogs. Why?

Thanks.
- sqmagellan
2001-01-25, 8:44 AM #2
Most people that know cog have some experiance with other programming languages, like myself. I help with Rbots, and therefore obviously you can tell I know my cog. [http://216.105.160.32/html/biggrin.gif]

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-Hell Raiser
"I am not defeated so easily!"
Co-staffer of Rbots
-Hell Raiser
2001-01-25, 9:01 AM #3
I know some C++ and can write cogs well, but if they go wrong I find it hard to work out whats wrong. [http://216.105.160.32/html/frown.gif]
2001-01-25, 4:05 PM #4
Right here! Learned it from nessecity...no one else would do cogs for me [http://216.105.160.32/html/smile.gif] Now the only problems I run into are ones no one knows how to fix.(how can I call a model as an integer?! they all show up as 0..except for ky.3do comes up as 48000 or something..odd)
Jedi Knight Enhanced
Freelance Illustrator
2001-01-26, 6:52 AM #5
I started programming in QBasic, graduated to VisualBasic, did some mIRC scripting (A C based language), then programmed in C++ for Half-Life. After HL programming, I decided to try a little cog. Well, compared to C++, it's a cinch [http://216.105.160.32/html/smile.gif]

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Together we stand.
Divided we fall.
2001-01-27, 4:01 AM #6
More of a theory is that those people just don't edit games that are 2 or 3 years old and want to move onto a better engine etc.

And btw I started programming from cog [http://216.105.160.32/html/smile.gif]

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http://millennium.massassi.net/ - Millennium
2001-01-27, 6:58 AM #7
Me. Hopefully when I finish up 'Learn Cogs in 24 Hours' more people will understand and begin making their own stuff [http://216.105.160.32/html/wink.gif]

-Jipe
2001-01-28, 6:54 PM #8
I think I'm pretty good at cog. I got pretty far on a bot once (just couldn't get good navigation to work, but it fought real well!), and I did a really complex Zelda-style camera/control cog.

Most of my ability to cog comes from experience with Basic, Pascal, and C++. Thanks to the JK Specs it was pretty easy to pick up.
2001-01-29, 2:55 AM #9
I didn't program anything except dos batch files before I tried cog. Now, however, I am working with primarily cog and Delphi 3.
No signature for you.
2001-01-29, 2:57 PM #10
Well, before I even knew what a programming language was I learned cog... way back in '97 (when there wasn't any real support) by disecting the LEC cogs and figuring out what did what. I've become able to do almost ANYTHING in cog since then (but because of my other interests and my lazyness, I haven't done too much yet). I'd love to create a total RPG-Adventure-ish set of levels for MP that use low-lag bots (long story, but they do work). Before that, I'd liek to convert the SP campaign to co-op (I'm a co-op freak, and all the people who tried my level said it's piracy. Heh, if I don't say I made it, and I just do something that LEC couldn't, is it really that? (Getting even more off topic there)). I'd better make a new topic on that matter, but anyways it seems that all the good coggers are either working on other projects or are kinda pre-occupied. What do you think would happen if we all got together and made something revolutionary for JK, maybe a new feature or a new MP or SP playing mode? That would rock IMO.

Any responses would be cool.

- sqmagellan

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"Bob is watching!" - Bob
2001-01-29, 3:08 PM #11
I'd like to be involved in creating some of the UT gameplay modes, like Assault, Domination, Last Man Standing, etc.

Raynar


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... the Jedi I admire the most, met up with Darth Maul, now he's toast ...
Rbots - a project to develop a working Bot for Jedi Knight... download the latest development version here
Pagewizard_YKS: "making your own lightsaber doesn't make you a nerd... "
Raynar - the man with a 10.75" ePenis
2001-01-30, 3:37 PM #12
I know gog cog makers that don't belong to our grup. You are beeing to much self confident.
2001-01-31, 4:50 AM #13
BTW, since this string has been started, where do you guys learn cogs? I have a little experience with Visual Basic 4.0 but cog is different... i would like to know more about what commands do what.

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