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ForumsCog Forum → aah!,Advanced cogging!
aah!,Advanced cogging!
2001-02-07, 9:55 AM #1
Just need a little help with this:

I have several new templates for homing attacks that don't sinc over the network! They are running through a local trigger(which is my problem of course) anyway its not that noticeable with some of the basic projectiles, you just see it fly strait, but it still homes in on your target on thier side, so they still take damage. The big problem comes in with my new projectiles, one is a "bomb" that you can place in the air, when you press a button it homes in on a target. unfortunetaly since they arent sinced you can end up with different bombs all over the place, and its not good. Also some homing projectiles can break into several smaller homing attacks at the press of a button but, again, its only works on your screen, not anyone elses. I'm not going to bother posting the cogs, because they work fine,its just a network issue. I tried CreatThingNR() instead of triggering and giving the trigger different flags(global and local) but still no luck.
Jedi Knight Enhanced
Freelance Illustrator
2001-02-08, 4:36 AM #2
If you want custom levels for your mod, you can edit the level's master.tpl file...Unfortunatley, that would make the mod useless in other user levels as well as the LEC levels. To make it work without that, you would need to synch every move the weapons would make over the network via SendMessage();

It would be quite a job, even if you have good control of what you are doing.
No signature for you.
2001-02-08, 4:51 AM #3
SendMessage() is local; you'll need to use SendTrigger(), which will make it confusing, to say the least. Make sure you have a unique ID for each one (up to 9999, I think). Just remembered that Hideki's site is offline. He has a tutorial on syncing them, I believe.

*smacks eUniverse*

-Jipe
2001-02-09, 7:13 AM #4
*helps Jipe beat eUniverse*

I'll agree with that!

Q. WHERE THE H*** ARE THE TUTORIALS WHEN YOU NEED THEM!?

A. Off-line.

However, they ARE trying to help us (I think) so...

*/me gives eUniverse a cookie*

There, all better now? NOW, where are my tutorials!?!?!?

------------------
"Death has many faces, but Time is the most prevalent... All things end... in Time."

[This message has been edited by Mr. Mistoffelees (edited February 09, 2001).]
2001-02-11, 9:04 AM #5
i had the same problem with my redeemer, because it needs to control the rocket from one machine on all others. well the best way is to use a cog attached to the template. i dont know how you are doing it now, but that is the only way i can think of that would work.
I'm just an old man with a skooma problem.

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