Just need a little help with this:
I have several new templates for homing attacks that don't sinc over the network! They are running through a local trigger(which is my problem of course) anyway its not that noticeable with some of the basic projectiles, you just see it fly strait, but it still homes in on your target on thier side, so they still take damage. The big problem comes in with my new projectiles, one is a "bomb" that you can place in the air, when you press a button it homes in on a target. unfortunetaly since they arent sinced you can end up with different bombs all over the place, and its not good. Also some homing projectiles can break into several smaller homing attacks at the press of a button but, again, its only works on your screen, not anyone elses. I'm not going to bother posting the cogs, because they work fine,its just a network issue. I tried CreatThingNR() instead of triggering and giving the trigger different flags(global and local) but still no luck.
I have several new templates for homing attacks that don't sinc over the network! They are running through a local trigger(which is my problem of course) anyway its not that noticeable with some of the basic projectiles, you just see it fly strait, but it still homes in on your target on thier side, so they still take damage. The big problem comes in with my new projectiles, one is a "bomb" that you can place in the air, when you press a button it homes in on a target. unfortunetaly since they arent sinced you can end up with different bombs all over the place, and its not good. Also some homing projectiles can break into several smaller homing attacks at the press of a button but, again, its only works on your screen, not anyone elses. I'm not going to bother posting the cogs, because they work fine,its just a network issue. I tried CreatThingNR() instead of triggering and giving the trigger different flags(global and local) but still no luck.