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ForumsCog Forum → Help with getting stupid AI to stay still
Help with getting stupid AI to stay still
2001-02-10, 6:32 AM #1
Not sure if this is actually a COG question, but it seems more COG than general editing. Okay, I have this AI in my level, I want him to sit there, do nothing, just the idle stand position. I have it all good (can't die, doesnt make sound, etc) except you can push him by running into him. I tried pyhsflags=0x80 and thingflags=0x48, aisleep.cog, StopThing(); in a cog, but no luck. I want to stop him from moving without using non-AI crossing adjoins. Any ideas?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-02-11, 9:07 AM #2
try using the aimove cog maybe??? or was it pednarsh.cog? i remember i did this before, except when you push the ai it mo-wait a second.

Add the cog to make the .ai not realise the player. i 4get what it is might be the aimove one.
I am lost and could care less if someone finds me.
2001-02-12, 6:43 AM #3
If you change the thing's mass value in its template to 0 I think it can't move.

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