Hi, me again  ![http://216.105.160.32/html/biggrin.gif [http://216.105.160.32/html/biggrin.gif]](http://216.105.160.32/html/biggrin.gif) what would i have to add to this LEC cog to make it open a door when the elevator gets to frame 1?
 what would i have to add to this LEC cog to make it open a door when the elevator gets to frame 1?
        
Thanks for all this help u guys are givin me, my level would be pants wit out it.
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Generating Electro Vibes™ for the masses on Massassi
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                    ![http://216.105.160.32/html/biggrin.gif [http://216.105.160.32/html/biggrin.gif]](http://216.105.160.32/html/biggrin.gif) what would i have to add to this LEC cog to make it open a door when the elevator gets to frame 1?
 what would i have to add to this LEC cog to make it open a door when the elevator gets to frame 1?Code:
        
    # Jedi Knight Cog Script
#
# 00_elev_switch.cog
#
# This elevator will go up to frame one, sleep, then come back down to frame 0 when
# entered from the bottom.  When entered from the top, it should stay at the bottom.
# The button surface is a call switch you can put at the top to call the thing up there.
# Elevator will react to "blocked" message.
#
# [DS/RD/IS/JS]
# Modified 11/13/96 DS  (added third adjoin)
# Modified 12/14/96 by RKD (changed to new COG format)
# Modified 4/6/97 by IS (Fixed bug with repeatedly hitting switch)
# Modified 4/29/97 by RKD (changed to work with 00_sendmessage.cog -- see commented out line below)
# Modified 4/30/97 by IS (Changed from sleep to timer)
# Modified 8/19/97 by JS (added blocked message)
# Modified 9/1/97 by SXC (took blocked message out)
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message  crossed
message  activate
message  arrived
message  timer
surface  lower_adjoin0  linkid=1
surface  lower_adjoin1  linkid=1
surface  lower_adjoin2  linkid=1
surface  button         linkid=1
thing    elevator       linkid=2
flex     start_wait=0.25   desc=pause_before_moving_up
flex     sleeptime=2.0
flex     speed=4.0
sound    wav0=Activate02.wav
end
# ========================================================================================
code
crossed:                // If player crosses adjoin(s)
   Sleep(start_wait);            // pause before moving up
   // fall through
# ........................................................................................
activate:                 // If player presses button
   if (GetSenderId() != 1) return;  // message came from elevator
   if (GetWallCel(button) == 1) return;
   SetWallCel(button, 1);
   PlaySoundPos(wav0, SurfaceCenter(button), 0.6, -1, -1, 0);
   MoveToFrame(elevator, 1, speed);
   return;
# ........................................................................................
arrived:
   if (GetCurFrame(elevator) == 0) {
      SetWallCel(button, 0);
      PlaySoundPos(wav0, SurfaceCenter(button), 0.6, -1, -1, 0);
   } else {
      // Set sleep time at top
      SetTimer(sleeptime);
   }
   return;
# ........................................................................................
timer:
   // Send elevator down
   MoveToFrame(elevator, 0, speed);
   return;
endThanks for all this help u guys are givin me, my level would be pants wit out it.
------------------
Generating Electro Vibes™ for the masses on Massassi
Go To: HERE
Generating Electro Vibes™ for the masses on Massassi
Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
                
            Go To: BiTsToRm Forums or L3CY's Topsites
Boba Jules: You ever read the bible TK-421?
TK-421: No?
Boba Jules: Oh, ok...
*BLAM BLAM BLAM BLAM*
<EL3CTRO> EXCAUSE ME MISTAR CAERV BUT I LIEK MY PHORUMPHS!
 
