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ForumsCog Forum → moving the walkplayer object
moving the walkplayer object
2001-02-18, 8:02 PM #1
I'd like to move the walplayer object so that the player doesn't need to restart the all level if it dies.
So I tryed to teleport it to a ghost position but it is not the walkplayer object that is teleported but the player itself.

Can anyone help me please ?
2001-02-18, 9:17 PM #2
Yes I think I can help

I don't think it's acculy possible to move the walkplayer ....... but

I'm thinking if under

killed:

newpos = CreateThing(ghost, player);

return;

newplayer;

TeleportThing(player, newpos);
Destroything(newpos);

return;


Bassicly what this does it when the player dies .. it placed a ghost where he died ... and then when he respawns ( newplayer ) in a split second he is automaticly teleported to where he was killed .... and then it destroys the ghost.

What ya think ?
2001-02-18, 11:32 PM #3
It is a good idea but it won't work fine because if the player dies by falling into a deep hole from where it can't go out, it will respawn in this hole forever.

But I think that it is possible to make something similar.
If I set a ghost at a safe position, it solves the problem.

Thanks, this was very helpful. [http://forums.massassi.net/html/biggrin.gif]

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