I've linked a personnal synced cog to a new actor (3do) in the templates.
When I use a generator to create many of these objects in my level, it seems that there is only one cog for all actors.
I mean that there is only one actor which is controled by the cog. The others are just created in the level but don't move.
So is there a way to make all actors controled by mutiple instances of this cogs ?
Thanks.
When I use a generator to create many of these objects in my level, it seems that there is only one cog for all actors.
I mean that there is only one actor which is controled by the cog. The others are just created in the level but don't move.
So is there a way to make all actors controled by mutiple instances of this cogs ?
Thanks.