Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Cog linked to template
Cog linked to template
2001-02-18, 7:55 PM #1
I've linked a personnal synced cog to a new actor (3do) in the templates.
When I use a generator to create many of these objects in my level, it seems that there is only one cog for all actors.
I mean that there is only one actor which is controled by the cog. The others are just created in the level but don't move.

So is there a way to make all actors controled by mutiple instances of this cogs ?

Thanks.
2001-02-19, 10:23 AM #2
post the cog
I'm just an old man with a skooma problem.
2001-02-20, 2:08 AM #3
As far as I've been able to tell, JK only gives one instance of a class cog for all things that use it.

You can usually work around this by using GetSenderRef() at the beginning of all your messages, but sometimes there really isn't any way to do it.

Unless someone else out there knows how to make it give seperate instances?
2001-02-21, 2:30 AM #4
ok, thanks.

That's wat I thought. if you link a cog to a 3do in the templates, there is only one instance of the cog for all 3dos linked.

I don't think that my cog is wrong. Maybe its flags (none).

So I have to put my cog by hand in the level to use my synced stormtrooper...

↑ Up to the top!