k heres my camera cog...
I wanna edit it so that when you hit the console it rotates through 3 cameras then goes back to the player. Each will have a set delay of 2, if it helps...
Can anyone solve my Camera Cogging Commodities?
Code:
# Jedi Knight Cog Script # # C3_CAMERAFF.COG # # This script will briefly show the effect of using the # forcefield console to the player... # # [YB] # # (C) 1997 LucasArts Entertainment Co. All Rights Reserved flags=0x240 symbols thing console desc=console thing camera desc=camera_ghost flex delay=1.5 desc=delay int old_camera local int player local int active=0 local message activated message timer end # ======================================================================================== code activated: if(active) Return; active = 1; player = GetSourceRef(); if(player == GetLocalPlayerThing()) { SetActorFlags(player, 0xa00000); old_camera = GetCurrentCamera(); SetCurrentCamera(0); SetCameraFocus(0, camera); } SetTimer(delay); Return; timer: ClearActorFlags(player, 0xa00000); SetCameraFocus(0, player); SetCurrentCamera(old_camera); active = 0; Return; end
I wanna edit it so that when you hit the console it rotates through 3 cameras then goes back to the player. Each will have a set delay of 2, if it helps...
Can anyone solve my Camera Cogging Commodities?