k heres my camera cog...
I wanna edit it so that when you hit the console it rotates through 3 cameras then goes back to the player. Each will have a set delay of 2, if it helps...
Can anyone solve my Camera Cogging Commodities?
Code:
# Jedi Knight Cog Script
#
# C3_CAMERAFF.COG
#
# This script will briefly show the effect of using the
# forcefield console to the player...
#
# [YB]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
flags=0x240
symbols
thing console desc=console
thing camera desc=camera_ghost
flex delay=1.5 desc=delay
int old_camera local
int player local
int active=0 local
message activated
message timer
end
# ========================================================================================
code
activated:
if(active) Return;
active = 1;
player = GetSourceRef();
if(player == GetLocalPlayerThing())
{
SetActorFlags(player, 0xa00000);
old_camera = GetCurrentCamera();
SetCurrentCamera(0);
SetCameraFocus(0, camera);
}
SetTimer(delay);
Return;
timer:
ClearActorFlags(player, 0xa00000);
SetCameraFocus(0, player);
SetCurrentCamera(old_camera);
active = 0;
Return;
end
I wanna edit it so that when you hit the console it rotates through 3 cameras then goes back to the player. Each will have a set delay of 2, if it helps...
Can anyone solve my Camera Cogging Commodities?