Quote:
<font face="Verdana, Arial" size="2">
# Jedi Knight Cog Script
# [ABC]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
symbols
thing player local
surface switch desc=Switch
message activated
end
# ========================================================================================
code
activated:
player = GetSourceRef();
# set to bin 20 to 2 indicating det man class
SetInv(player, 20, 2);
# reset force and weapons and ammo to 0
SetInv(player, 1, 1);
SetInv(player, 2, 0);
SetInv(player, 3, 1);
SetInv(player, 4, 3);
SetInv(player, 5, 0);
SetInv(player, 6, 0);
SetInv(player, 7, 1);
SetInv(player, 8, 10);
SetInv(player, 9, 0);
SetInv(player, 10, 0);
SetInv(player, 11, 250);
SetInv(player, 12, 0);
SetInv(player, 15, 20);
SetInvAvailable(player, 1, 1);
SetInvAvailable(player, 2, 0);
SetInvAvailable(player, 3, 1);
SetInvAvailable(player, 4, 1);
SetInvAvailable(player, 5, 0);
SetInvAvailable(player, 6, 0);
SetInvAvailable(player, 7, 1);
SetInvAvailable(player, 8, 1);
SetInvAvailable(player, 9, 0);
SetInvAvailable(player, 10, 0);
SelectWeapon(player, 7);
# set up force jump
SetInv(player, 21, 0);
SetInvAvailable(player, 21, 0);
# set up force run
SetInv(player, 22, 0);
SetInvAvailable(player, 22, 0);
# set up Grip or Persuasion
SetInv(player, 31, 0);
SetInvAvailable(player, 31, 0);
SetInv(player, 26, 0);
SetInvAvailable(player, 26, 0);
SetInv(player, 60, 175);
Return;
end
</font>
# Jedi Knight Cog Script
# [ABC]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
symbols
thing player local
surface switch desc=Switch
message activated
end
# ========================================================================================
code
activated:
player = GetSourceRef();
# set to bin 20 to 2 indicating det man class
SetInv(player, 20, 2);
# reset force and weapons and ammo to 0
SetInv(player, 1, 1);
SetInv(player, 2, 0);
SetInv(player, 3, 1);
SetInv(player, 4, 3);
SetInv(player, 5, 0);
SetInv(player, 6, 0);
SetInv(player, 7, 1);
SetInv(player, 8, 10);
SetInv(player, 9, 0);
SetInv(player, 10, 0);
SetInv(player, 11, 250);
SetInv(player, 12, 0);
SetInv(player, 15, 20);
SetInvAvailable(player, 1, 1);
SetInvAvailable(player, 2, 0);
SetInvAvailable(player, 3, 1);
SetInvAvailable(player, 4, 1);
SetInvAvailable(player, 5, 0);
SetInvAvailable(player, 6, 0);
SetInvAvailable(player, 7, 1);
SetInvAvailable(player, 8, 1);
SetInvAvailable(player, 9, 0);
SetInvAvailable(player, 10, 0);
SelectWeapon(player, 7);
# set up force jump
SetInv(player, 21, 0);
SetInvAvailable(player, 21, 0);
# set up force run
SetInv(player, 22, 0);
SetInvAvailable(player, 22, 0);
# set up Grip or Persuasion
SetInv(player, 31, 0);
SetInvAvailable(player, 31, 0);
SetInv(player, 26, 0);
SetInvAvailable(player, 26, 0);
SetInv(player, 60, 175);
Return;
end
</font>
when I tried that mp it only effected the host and non of the other players.. why?