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ForumsCog Forum → Weapon Cogs in MOTS
Weapon Cogs in MOTS
2001-02-23, 2:51 PM #1
Im making the MOTS Spaceport RPG 2 and i was working on the weapons shop. I came up with the idea to use tmptrap.cog to spawn weapons at a ghost posistion. that doesnt matter but what does is that after a while the bryar i spawned respawns after a while and i dont want it to do that. I'm not sure how to remove the respawn code but if anyone could tell me it would be VERY appreciated.

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2001-02-23, 3:04 PM #2
Ok, you need to modify the master.tpl template file. The weapons have a parent template of '_powerup'. It's here where the respawn parameter is specified.

All you need to do is to create a new parent template by duplicating the '_powerup' template and remove the respawn parameter. Now just duplicate the weapon templates you want and set their parent templates to the new non-respawning one.

Hope this helps.

Raynar


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Raynar - the man with a 10.75" ePenis
2001-02-25, 12:47 AM #3
It would but i wanted to remove the respawn factor in MP
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