SetPOVShake('0.0 -.01 0.0', '1.0 0.0 0.0', .05, 10.0);
dummy = FireProjectile(player, projectile3, fireSound2, 18, '0.0207 0.0888 0.00', '0 0 0', 1.0, 0x20, autoAimFOV, autoAimFOV*2);
ChangeInv(player, 12, -1.0);
jkPlayPOVKey(player, povfireAnim, 1, 0x38);
powerBoost = GetInv(player, 63);
ChangeFireRate(player, fireWait/powerBoost);
Return;
This makes the crossbow fire a spray and for the other fire it just fires out bolts.
How do I change the charge up bit to firing another projectile at its own firing rate?
dummy = FireProjectile(player, projectile3, fireSound2, 18, '0.0207 0.0888 0.00', '0 0 0', 1.0, 0x20, autoAimFOV, autoAimFOV*2);
ChangeInv(player, 12, -1.0);
jkPlayPOVKey(player, povfireAnim, 1, 0x38);
powerBoost = GetInv(player, 63);
ChangeFireRate(player, fireWait/powerBoost);
Return;
This makes the crossbow fire a spray and for the other fire it just fires out bolts.
How do I change the charge up bit to firing another projectile at its own firing rate?
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}